newt's Recent Forum Activity

  • Is the text box as wide as the text?

  • Might check the debugger, and see how many instances of the block there is when it locks up.

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    As a monkey just poking around, I think that would be a pretty good idea.

    I did try the posted fixes, and had one error:

    LINK : fatal error LNK1168: cannot open ..\..\IDE\Plugins\Runtime\Template.csx for writing[/code:1eukctmm]
    Then again that might just be a firewall issue, or nothing at all, as apparently it did seem to compile ok. 
    
    [code:1eukctmm]+ Template: My condition
    -> Template: Example action (Template.MyExpression)[/code:1eukctmm]
  • [quote:1st4gcho]Evolution at work: The larger and more ornate her antlers, the more likely she is to attract a mate.

    Was going to say that's a nice rack, but it looks more like a door knocker to me.

    Course there's another double entendre in there somewhere.

  • Don't think that would be a good idea, because then your warning level, and probably mine would go to two.

  • Are you sure? Because, I'd bet it will be

    Wii Tuu

    Or they could move to France and call it the "Oui Deux".

  • You can rightclick and choose "copy as text" from the context menu, but its only one event at a time.

    Or you might check out the Screenshot plug.

    http://www.scirra.com/forum/viewtopic.php?f=33&t=9270

  • newt smash!

    Um... I guess I did it again. There's a crash if you don't generate the noise before doing a compare.

    Sorry, but you can use my High Wizard if you like. heh

    <img src="http://dl.dropbox.com/u/666516/Highwiz.png">

  • Unfortunately MS does not include all versions in the newest version of Directx.

    Construct requires the latest update of Directx 9.

    http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en

  • [quote:2n1epmg8]of those objects, Pick those that are flammable

    But your not doing that. There's no exclusivity, all your doing is adding to the pile, each sub event is just like saying then... do this.

    Like if I said choose the two marbles next to each other, then I said choose all the marbles that are within the circle.

    In order for your logic to work you would have to add an event to drop any that weren't next to each other.

    Or strangely enough place both picking conditions into the same event, rather than separate events. In order to understand how that works you have to think in terms of the conditions rather than the events. Having two conditions like that is like saying "of those", basically and rather than then.

    Remember there are two parts to an event, the condition(s), and the action(s).

    Hope that makes more sense, and that last parts probably going to confuse the heck out of you.

    If your still unsure, I would suggest doing a google for Boolean, and logic operators.

  • Awesome Newt, thanks!

    Picking is my nemesis because I tend to be a visual person, but it's slowly coming together for me. It works but I'd like to make sense of it. The way my brain thinks about it, in order for the action to fire, all the events have to be true, which in this case they are. Why does switching the collision event and pv event make it work?

    Your welcome.

    If I'm not mistaken there are other objects where flammability >150. That event picks those objects.

    You have to remember order does matter.

    It might help to think of it as filtering. First you start with the bigger number then filter down to what you want.

  • Looks like "Flammability" is the issue.

    You should be able to just change the order with flame able first.

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newt

Member since 12 Nov, 2008

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