If= ?
Else= :
You have to use both
Construct 2 function call parameter values are only available in the function call which is a triggered event lasting one tick. A wait goes beyond the tick, so the value goes to zero after the call.
I would suggest using instance variables, and timer behaviors.
It looks like you already have a dummy object that would work.
I herd it ruins Cyberpunk 2077 pretty goode.
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Looks like some kind of hacker-y circuitry-y tower defensey type game?
Yeah, tower defense mixed with king of the hill. Less circuity more megastructure/cyberpunky.
Wip My little dystopia
On touch start -> set variable acc to 6
Is in touch -> scroll to lerp (scrollx, touch.x,acc*dt)
-> set acc to lerp(acc,1,mydecelerationspeed*dt)
Dpad only has 4 directions.
When you put two conditions in the same condition it works like an AND.
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Just a thought. In C3 you could offset the texture of a Tiled Background using some trig for the direction angle. Then use a blend mode for a cutout mask. Not quite 3d, but kind of close.
R0J0hound I think you made a plug for C2 that would work the same.
Yeah I know it does dip a bit far into the 3d territory.
Thanks for letting me know.
You might need to update the map when its spawned.
That needs to be done every time a new obstacle is added, however it shouldn't need to happen for each new pathfinding instance, also the map doesn't require a pathfinding instance to exist.
Ashley sorry to keep on about this, but I would like to know if a Z height is planned for object mesh vertices.
It was an awesome feature we had in Construct Classic, and obviously it opens up a huge amount of options.
Member since 12 Nov, 2008