newt's Recent Forum Activity

  • Cap store?

    Dear Steve Jobs, please don't sue me.

  • Perhaps your next game should be called "match the nuts".

    Shouldn't be that hard to figure out.

  • Might wanna update the sourceforge page. Its still showing the phpbb link.

    http://sourceforge.net/projects/construct/

    ^wtf that links back to 404 here?

  • I definitely appreciate the love gameforger, but for now the plan is not to release this as either a free or commercial engine, and just use it for my own games until I've established a business that pays my bills. At that point, ill reevaluate things, but for now the most likely scenario seems like free to make characters and things, and levels once that part is done, and save them and share them, but not be able to export them to be used as in game assets in c1 or c2, or export animations to video, without purchasing a license.

    Wait what?

    I thought the plan was to make a demo then sell the plug?

    I know your ambitious and all, but a one man team making games for profit, is.. counting chickens, blah, blah, blah.

  • You could allow signatures, and not allow links to be clickable until a certain rep is earned, but fifty posts is a bit much, and will alienate new users.

  • There's really no need for dummy objects. You can get away with just using variables.

    +>system compare global value global.value("view") = "ahead"

    ->player compare .angle = 0

    -->system set scroll x to lerp(scroll.x, player.x+offset, 1-0.5^timedelta)

    ->player compare .angle = 180

    -->system set scroll x to lerp(scroll.x, player.x-offset, 1-0.5^timedelta)

    +>system compare global value global.value("view") = "center"

    ->system set scroll x to lerp(scroll.x, player.x, 1-0.5^timedelta)

    For sideview, topdown would add angles, y axis etc.

  • How about a method to give people some of your own points?

    I've got 5k+, and I wouldn't mind sharing some of the wealth.

  • Have you tried destroying the edit box?

  • Normalrandom is fairly new, so that would explain why its not on the wiki.

    Then again clamp() is in there, as well as many other expressions that give very brief descriptions that leave a lot to be desired.

  • Not related to create but more to ie. overlaping at offset.

    If i do something like

    + A: overlaps B : offset (10,10)

    - it checks if object A is overlaping B at lower right corner.

    How to check if there's an offset all around object 10pixels?

    Could easly do:

     + A: A overlaps B
       + System: distance(A.X, A.Y, B.X, B.Y) Lower or Equal to 10
       -> do something

    but is there a way to do this inside "Is overlaping at offset" condition?

    Not without adding 3 other overlap at offset conditions.

    You could add an array in a loop, but its just as contrived.

    +>for x = 1 to 2

    ->for y = 1 to 2

    -->sprite overlaps sprite2 at offset ({10,-10}@loopindex("x")),({10,-10}@loopindex("y"))

    --->do stuff

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  • Well spawning means an object created by another object, so you will need to clarify if you want it spawned, or created by the system.

    Either way you can get a ranged random from normalrandom().

    As a spawn:

    +>Island spawn object tree

    ->tree set position to island.x + normarandom(0,xmaxoffset), island.y + normalrandom(0,ymaxoffset)

    As system create:

    +>system create object tree at island.x + normarandom(0,xmaxoffset), island.y + normalrandom(0,ymaxoffset)

    Then you can take that farther by using numbers as image points with random.

    +>set global.value("rangen") to random(4)+1

    ->+>system create object tree at island.imagepointX(global.value("rangen")) + normarandom(0,xmaxoffset), island.imagepointY(global.value("rangen")) + normalrandom(0,ymaxoffset)

    Given you have set up 4 image points numbered 1-4 on the island.

  • Djordhan

    I'm almost ashamed to say this but shouldn't that be on collision?

    Flow's animation might get set to the first frame continuously, and nooobody wants that.

    Reference to Weinergate in there ... somewhere.

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newt

Member since 12 Nov, 2008

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