newt's Recent Forum Activity

  • Actually I think the reason its not there, is because uid's aren't assigned until runtime.

    Also there's no good way to guess the uid, because the naming method is shared between all objects.

    What you can do is create the objects and place the uid into a instance variable, and then pick by that.

    Or, you can pick by the sprites index "pick "nth"". This is unique to named object types, so all instances of the same object are easier to pick. Just remember the first is 0, second 1, etc. Then in expressions you can use sprite(index) to reference a specific instance, sprite(0).x would be the first created sprites x.

  • OK here goes!

    A)Radeius

    B)http://dl.dropbox.com/u/666516/C2games/Radeius/index.html

    C)Usa

  • its there any issues or problems when your project cap reach like, 700 mb/ 1GB or so?

    i didn't see any large project and i'm making one big project with persistent world and hand draw images. so i'm asking if construct classic can handle large projects without crash?

    You'll have to do some resource management, loading external resources, etc. I'm afraid. It just wasn't built to do that, then again there are no programs out there that large for the same reason.

  • Question is, what happens to the index when you change it. Like if a sprite has an index of 3, and you change it to one. What happens to the index of the other sprites? Does the old 1 become 2?

  • Vst's are very cpu intensive. In fact you'd be hard pressed to get decent results from an exe. Sad to say, but the chances are slim to none.

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  • Nice. Works like a charm now.

    Thanks.

  • Like name your instance variables "gun1", "gun2", "gun3", etc.

    Then in a system comparison within a loop compare variable("gun"&loopindex) with your other value.

    Might need a str() before.

  • Does varaiable("yournamehere"&loopindex) work?

  • There's always the plugin route, in fact this runs almost parallel to the planned Spriter plug Lucid, and Brashmonkey are doing.

  • Well if I asked you to move random(x) feet, what exactly would that mean to you?

    The reason I ask is because at this point it means the same as random(a), or random(n), or random(z) to me.

    Good chance that it would mean the same in C2.

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  • I'd suggest using the 3d object, or even a mesh rather than the 3dbox.

    Much more variety that way.

    Anyway, many, many possibilities.

    boxyperlin

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newt

Member since 12 Nov, 2008

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