newt's Recent Forum Activity

  • The "Postalot"-badges will lead to SPAM, short answeres and doubleposts "by mistake" .. I really do not appreciate them =/

    Wow, I've herd the phrase of calling a spade black, but I never thought I'd see an example so clearly laid out.

  • I'd just like to point out that there's no such thing as a gig game.

    Anything that big would have an exe that's some mere megabytes, and the rest is resources.

  • Yo dawg, he wants to put a swf in his capx, so he can flash, while he constructs.

    Actually, not sure exactly what you want to do here. Using flash within the canvas kinda negates the idea of "no plugins". Then if instead you wanted a way to convert that animation to something C2 could use your kinda out of luck as it converts all images to png. Unless its a vector, which might be doable in the future, but the animation of vectors is a bit iffy.

  • You can be fairly sure that an exe will happen, based on the fact that C2 is built to be able to do that without any changes to the program itself.

    Yes it would suck if Scirra doesn't have a hand in that, but rest assured someone will take up that cause.

    What you really need to worry about is: how good will that be, and how much will that cost you? Long story short, time is money.

    One thing to think about is the advantages of having both. A mini version of your game to run in a browser, and the "epic" version on your pc at home.

    Its all about the audience. One way to bring the casual players in, another to keep them there.

  • Um, OK, but don't images need to be split up in order to use them?

  • The main use of a global variable is that its passed to each layout, and every object has instance variables, so I don't really see the point of resetting globals.

  • Yeah that's a pretty standard formula, and can be applied in a ton of different ways.

    ..... wouldn't mind seeing it as an expression in C2.

  • Just one last question is it normal that it spawns in powers of two? <img src="smileys/smiley5.gif" border="0" align="middle" />

    Probably shouldn't use spawn to create a duplicate. Try the system objects "create object" instead.

  • Judging from the amount of entries, it probably could go as a semi-regular thing.

  • He wants dynamic text, so it would have to be a sprite font, using frames probably.

  • Like lerp(rgb(0,0,0),rgb(255,255,255),t)?

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  • Yeah, families are missed a bit, along with containers.

    Just a thought, how about something like CC's object pairer, but without the exclusivity of pairs? Like a family, except you can add like objects together at runtime into a group, and then refer to that group.

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newt

Member since 12 Nov, 2008

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