newt's Recent Forum Activity

  • Just store the uid in a global.

    Create sprite1

    ->set gvariable to sprite one uid

    ->call function

    on function call

    ->create sprite2

    ->set xy to sprite1(gvariable) xy

    Also the wait action is just as viable as using a function, since all your doing is skipping a tick.

    Only you at least get to keep what was picked with "wait"

  • I can't think of any reason, other than the uids are getting mixed up some how.

    You might try using global variables.

    Otherwise try making an example capx and posting it.

    One other thing to think about is using the on creation triggers along with a variable comparison.

    We might ask Ashley to add an expression to get a named function's parameter.

  • Why do you need separate functions?

  • We don't have access to distort maps... yet, so using one object isn't really doable.

    You could set up an array with all the xy positions of a series of sprites, or use the Canvas plug and use some of its path functions.

    Course there wouldn't be any texture using Rojo's canvas.

  • As long as there is no vertical texture then a sprite will work.

    Just set the hotspot to 4 or 6(one side of the image or the other).

    Otherwise you can use the tiled bg object if you have a repeatable texture.

  • "Friday, November 30, 2012

    New this build: experimental support for exporting to Windows Phone 8 and Firefox Marketplace (Open Web Apps)!"

    That was r111, we are at r114... so your answer would be yes since B2G will be using the market place.

  • Well again you have to figure out some mechanics before you event start.

    Like is it top down, or side scrolling? Is it one layout, or multiple layouts?

    Some forms of noise lend themselves to different game types better than others, while multiple layouts would make up for the lack of persistence.

    Another thing to think about is you have to have an algorithm that's fast enough to keep up with your generation.

  • Sure its possible, but to what end?

    I realize most games tend to skip over a great deal of the plot, but still you have to have some mechanics that make sense.

    So the question is how do you work that into game play?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Is there a formula you are using?

    Something like diamond square?

  • True.

    Perhaps it would be better to have each game have its own url, and have a front end that would have those addresses, as well as add some controls to each game to navigate back and forth?

  • Don't get snippy, besides I think the word you are looking for is enclosed,or included not inclused.

    A hole would be defined as a current value of zero, and current x+1, current y with a value of 1, and current x, current y-1 with a value of 1, and current x-1, current y with a value of 1, and current x, currenty-1 with a value of 1.

    That's my definition of a hole with all 4 side with a wall.

    You want that definition and what other definitions?

  • Well first of all, you have to define what you really want to do.

    Like define a hole first.

    What is a hole?

newt's avatar

newt

Member since 12 Nov, 2008

Twitter
newt has 27 followers

Trophy Case

  • 16-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

31/44
How to earn trophies