newt's Recent Forum Activity

  • Pretty sure no one is going to use your checkout for free icons.

    Im guessing theses are the same assets as what were posted over on opengameart?

  • The simplest method is to use a instance variable doing a variable comparison to filter out the instances you don't want to introduce into the selected object list.

    Like:

    +>sprite.varaiable("canBeTouched") = 0

    ++>on touched sprite... do stuff.

  • Bleh had a big long post about server side authentication, and perhaps using some api's like Open Id or Facebook, but the crapy forum software ate it... again.

    Ok not real long, but anyways.

    Tom webwis suck green donkey doo

  • The use of an array would require some effort before hand. Like making an editor, and exporting a json file to be used as your heightmap.

    Aside from that the reason there's not much there for per pixel operations is because it would be way too slow to use on any image of any largish size.

  • You guys keep adding arguments for it like it would some how show up in the next release and solve all your problems.

    Even if Ashley were to agree to make a plug it would just get added to the magical "todo" list, and even then who knows when it would get implemented.

    Again, wouldn't fixing the existing plug make more sense?

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  • Well if you're going to use Nodejs I would suggest making a way to integrate npm modules.

    There are already quite a few game related plugs such as pathfinding.

    If you dont count the inordinate amount of useless voxel stuff.

  • I can see why Ashley is hesitant to take up the plug. Just read over the development of the existing plug and you'll see its a never ending battle, with endless feature requests, and bound to break with each new browser release.

    Rather than have him spend valuable time on this, perhaps it would be better to do some crowdsourcing, and find someone else to work on the plug full time? Because frankly, that's how much effort it would require.

  • Yeah you really shouldn't expect that kind of accuracy with javascript.

    Beyond that browsers will vary wildly, and you would be lucky to get accurate seconds let alone milliseconds on mobiles.

  • guardofdarkness

    Are you using Construct Classic?

  • Correct, its is 100% unsafe. You have to encode all your data.

  • I'd stay away from videos of Construct Classic. The animation system is almost totally different.

    Don't get me wrong I will always have a soft spot in my heart for CC.

    Also starting a rpg as your first project is pretty scary.

    I have years with the product, and game dev, and the thought of rushing into that gives me the willies.

    Good luck if you decide to continue, but I would split things up a bit, and become confident with many exercises of the different mechanics first.

  • Ssdd. Nothing has changed it's a third party api with its own separate approval process.

    Figuratively speaking you will have to put the cart before the horse in order to use this.

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newt

Member since 12 Nov, 2008

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