newt's Recent Forum Activity

  • Have you really thought this through?

  • Well that explains why everyone says Im so good at faux pas.

  • You must pick them first using variable comparisons, or pick "nth", or some other unique identifier.

    You can then reference other tile maps that were not picked using the instance index, Tilemap(0).tiletopositionX(Player.X)

  • Are these different tilemap objects, or different instances?

  • Might want to check out some of the other features such as the "on created" trigger, as well as containers.

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  • When you create an object that object is picked for that event, and you can do anything you like to that object within that event, so long as the scope is within that tier, or sub tier of that tier. If you create a subevent on the same tier then it is no longer picked. Also, new instances will be picked, and old ones are taken out of the sol.

    If you wish to use functions then you must do something like call a system wait as it takes a tick to register for conditional picking.

    I don't consider the way it is as bad design. Its linear, and easy to follow. You create something, and then you talk about...

    On the other hand, calling functions to modify instances is like nightmare fuel.

    Imo, functions should only be called to reuse code, or to break picking.

    You're doing one of those things.

  • Its pretty simple, y is the height.

    You can make a z to serve as a y offset.

  • The closest I know of would be:

    Not sure if it qualifies as multisampling, but there is some sampling going on.

    Otherwise a shout out to Gigatron to see if he might have one.

  • Wouldn't it be just as easy to use an fx?

  • Nevermind you're doing something weird.

    Objects don't really exist till the end of their event.

  • You can decrease the scale in game, and that can help with the quality of the runtime render, but that kind of artifact isn't unexpected, especially for curves.

  • No. It wouldn't have an option if it did.

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newt

Member since 12 Nov, 2008

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