I've got a map with a lot of different tilemaps setup in a 16*16 grid and whenever I try to remove tiles the player collides with it only affects the tilemaps that have X=Y
Here's the basic idea:
Player "On collision w/ Tilemap" > Erase tile at (Tilemap.tiletopositionX(Player.X),Tilemap.tiletopositionY(Player.Y))
Am I missing some way of referencing which tilemap instance the player is currently over using the sprite XY positions?