> The best suggestion is to go with the game portals, and create ip locking so your game doesn't get iframed itself.
>
Newt, what is ip locking? A white list of ip addresses your game may work on? (for example your own site and Newgrounds?)
And how do I set it up? Via the browser object? Or do I need custom javascript code for that?
Yeah using the browser object, but if they use a cdn it gets complicated.