newt's Recent Forum Activity

  • Sorry, looks like the code I posted is for selector ids div, panels etc.

    Just a though, have you tried a png?

  • You have to have pathfinding add them as obstacles, and resample the map for good measure.

  • Thanks for all the work on the plugs guys!

  • Eren

    They went open source. You can roll your own using your own server.

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  • Oddly enough you would have a better chance doing what you described in C2.

    You would deform quads using the Paster object, and grabbing textures.

    In C3 you can draw polygons using the Drawing Canvas, and apply a non deformed texture via blend modes.

    Al alternate method would be to just paste circles in a spline, and apply a texture with a similar method.

    What you are most likely describing is a feature request for Sprite deformations like we had in Construct Classic.

  • Would be nice if Array had sort ascending / descending.

    Than again families that can use all world types might be more welcome.

  • Safari's pretty buggy. Random google suggests:

    	
     _::-webkit-full-page-media, _:future, :root .panel {
     background-color:#000
     }
    	
    
  • You might check to see that you're running webgl on C2.

  • | Global number mycount‎ = 0

    + System: On start of layout

    -> Dictionary: Add key "a" with value "a"

    -> Dictionary: Add key "b" with value "b"

    -> Dictionary: Add key "c" with value "c"

    ----+ Dictionary: For each key

    -----> Array: Set value at mycount to Dictionary.CurrentValue

    -----> System: Add 1 to mycount

  • Something like that:

    + System: On start of layout

    -> Dictionary: Add key "a" with value "a"

    ----+ Dictionary: For each key

    -----> Array: Set value at loopindex to Dictionary.CurrentValue

    Edit:

    Ok Dictionary doesn't have an index.

    So you need to be more specific on what you want to do.

  • Yeah that's a tough one.

    We have no non object specific sorter.

    Other than a loop that is. If you did it that way I would guarantee it would be slow.

  • There's no such thing as a Table in Construct 3, but I'm going to say you would probably make a list using "For Each Key".

    You might want to look at Array instead of Dictionary.

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newt

Member since 12 Nov, 2008

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