newt's Recent Forum Activity

  • You get exponential organic views at Newgrounds compared to all the other portals, but they don't seem to want to do a revenue share, even though they place ads on your games.

  • One issue with IAP is you have to have a backend, and that requires server storage, and that's a whole other can of worms.

    Speaking of currency, something like Facebook's Crypto currency might be a viable option.

    Screw bitcoin though, that stuffs toxic.

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  • You can put Adsense on your own site, as long as it adheres to their placement policy.

    Not especially easy to do with a web game of course.

  • Might make a feature suggestion, or vote for this one:

    construct3.ideas.aha.io/ideas/C3-I-239

  • Not really. There's a method to "overdraw" a bunch of sprites, but its not cost effective.

    It is possible in the future, and there have been a few third party plugs that do 3d, but something official is still way up in the air.

    On the other hand a voxel type object might be much easier to make than a full 3d environment.

  • Ok, maybe I was thinking of the 30 fps requests.

  • As long as it's a tile based game it should be relatively easy. If not, then yeah 3d might be a better choice.

    Speaking of R0j0hound, he has an awesome iso plug for C2 that handles jumps easy.

  • NetOne I guess that's a C3 feature although I get frame rates above 60 on an old Linux laptop.

    I don't think that's hardware though.

  • Yes.

    Chrome is also limited to 60 fps.

    If there was broad support for going over that on the platforms Construct can run on then they would most likely try to match that.

    Not that any of that really has much to do with performance or big games.

    Those things are decided by the platform, and hardware. If you have less ram because you have overhead from the browser, or less speed because the browser does many other things besides running games then yes, there are some limitations.

  • Well it depends on the perspective, but 2.5 can usually be thought of as having a z as a y offset.

    In other words z height= the y axis plus, or minus an offset.

  • I would think the easiest method would be to use the new z feature.

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newt

Member since 12 Nov, 2008

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