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    This isn't a business support forum.

    Like most businesses they take the weekends off.

    construct.net/en/contact

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  • (comparison):Compare global variable mygvar=1, (action):set mygvar to 0

    That's it. That's all you need for a trigger.

    No "Every tick", no extra Boolean comparison.

    The next tick the variable will be different, and will not be run.

    Remember events run in event sheet order, so remaining events, in the same tick, will also see that value as different.

  • Oh how I wish Drawing Canvas did antialiased circles...

  • You could use the Advanced Random plug, Cellular, or Voronoi to generate systems.

    The z peaks would be the stars and planets.

  • That's Adsense for games. Regular Adsense is for anybody.

    Basically, for web based monetised games that can be played anywhere, there isn't much of an option as ad networks, and iap require tracking, and a secure host.

    Not to mention the metrics tracking they plan to sell to someone else...

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  • You should probably think about video, or just go 3d.

  • The other ways of distribution are part of the "series" or episodic export(part one, part two, etc) I talked about earlier.

    That may also be an option if you are using lower spec hardware for editing.

  • You figure out how much you plan to have in each layout based on your target audience, and platform, the total amount of size on disk is not relevant.

    You do have to figure out how it's going to be distributed if it is close to 10 gigs.

  • You figure out how much ram per layout you want to target for use, then you look at the files size on disk, and double that to know how much you can load per layout since C2 does layout loading, layout by layout.

    Keep in mind that the editor, and previews take up ram as well. You may have to plan on multiple exports, as a series if you go up in to the gigs.

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newt

Member since 12 Nov, 2008

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