construct.net/en/forum/construct-3/general-discussion-7/best-coloring-book-146437
On top of what?
Apparently you can do webview as well now, so yeah you can publish to their store...
Barring any hoops they have you jump through, but its not bad, as far as I remember.
Keep in mind there are no great monetization options.
Amazon just uses apk.
Unless you mean access to the payments api.
Nope.
construct.net/en/make-games/addons/252/tilemap-flood-fill
Maybe a combination of DC, and Fx. Where you paste a texture, and the layer fx fades any new texture?
I think ideally it would be an fx that doesn't require any events.
Plus I think you would want to have some parameter for the fade.
Pasting into DC is better, but just using a Particle is better.
It has its own artifacts however.
dropbox.com/s/tc2o9a71d6ubule/particletrail.c3p
Not sure I follow. Thats sounds about the same as spawning instances that fade.
The idea is to get away from so many objects, and reduce cpu bottlenecks.
Looking for a better method to do sprite trails, other than putting a fade behavior on a sprite.
Something like an fx you put on a layer and it draws a fading target texture underneath any object that's on its layer.
Updated portfolio in the first post.
I am available.
Bored silly to be quite honest.
Develop games in your browser. Powerful, performant & highly capable.
Even if you can convert a font to a path(you can't, fonts have outlines for paths), you wont get a writing vector. There is no set drawing direction/ library, those are subjective, and no one is going to agree to the specifics.
IE make your own.
The best way to monetize HTML5 games is by making mobile web games and sell licenses for them.
I wouldn't think the best way to monetise html5 games is licensing them, because there's a reason people want to license them.
Is the new runtime still good for making mobile web games, even if it doesn't support Canvas2D?
You tell me:
caniuse.com
Member since 12 Nov, 2008