I mean like plug in behaviors.
Flash, Fade, etc.
Can the particles have behaviors?
DavidA13 Thanks!
orlic Maybe reskinned again.
Or doing a license. I am open to making that kind of arrangement, or it would be a nice start for anyone who does the gambling license thing.
From the creator that brought you:
https://www.kongregate.com/games/jasonakanewt/generic-slots
I am proud to announce my next skin of the same game!
https://www.kongregate.com/games/jasonakanewt/rpg-slots
Roll to get loot, and potions for not real value!
You really should make sure you have a clear license to it.
I have yet to see any stories about font copyright lawsuits.
That doesn't mean they wont.
It just means that when they do, there will be a lot of it.
Ahh, ok.
Also, calculator.
Might want to think about an editor to make prefabs.
Creating groups of instances in the Construct editor, and via events can be problematic.
Loading a shape, not so much.
Do you have the assets in a folder on your pc?
It's a simple matter of right clicking and setting to sort by size.
C3 can do that, but if you are not that experienced it may not be the best choice.
It would require some third party services which would involve coding.
Huh, it must be taking it as one color.
Try rgbEx(random(random(50,100), random(50,100), random(50,100))
Develop games in your browser. Powerful, performant & highly capable.
It was fixed in: construct.net/en/make-games/releases/beta/r154
For something like a worms game you can use texture maps using blends. Of course that's pretty limited.
Pasting textures would be pretty interesting. A lack of rotation isn't a deal breaker.
Member since 12 Nov, 2008