newt's Recent Forum Activity

  • Just loading a capx into C3 would tell you how much work you have for a conversion.

    I would not use the current beta. I doesn't seem to work well with C2 files.

    One file wouldn't even try to load, while one did, and crashed with warnings from render cells.

  • Was thinking of maybe doing something like Cuphead...

    Probably wont.

    media.giphy.com/media/iD6V6f1lQ5zhEru9k1/giphy.gif

    Kinda tired of trying to figure out how to attach images here.

    • Post link icon

    The ads, are what get dangerous. Many networks do little moderation, and I've seen malicious scripts used with them.

    I'm saying this because I've already gone this route. Mainly as a piracy solution.

    Anyway yeah there is still money to be made, but you need exponentially more traffic.

    Deploying to the reputable portals that do adshare is feasible, but it's a lot of extra work, and there's a lot more competition.

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    Ad networks are much more restrictive now, and those that do allow that are going to be dangerous.

    Plus none of them pay like in the past.

    That coupled with ad blockers makes that method useless.

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    BadMario There's no reason you can't put Adsense ads on the same page as a game. It's the same skill level as making a html page. You just have to be careful with placement(Not on top).

    The things we would need third party support for are interstitial ads, videos, and transactions.

    I guess technically you could do something like an interstitial if you split the game up.

  • Dear classmates, is it possible in C2 to create rooms where players answer a questionnaire and display their response on the teacher's screen? something like kahoot works. I hope you can help me.

    Usando multijugador

    Yes

    Using multiplayer

  • It's the service that's restrictive, not the tool.

  • Aha I see! I will have to compare performance though to rotating each point as it will involve complete full screen canvas to be printed into a sprite.

    No idea what you are doing, but that doesn't sound like a good idea.

  • You would transfer the Canvas to A Sprite via url.

  • While I doubt we would ever get the ability to animate splines at runtime, frames would be a feasible expectation.

    Edit, and create the splines in the C3 editor, we can only dream...

    So basically as is, it's a nice alternative to tiled backgrounds with repeating textures as a large background that don't take up a lot of memory.

    And that's about it for now.

  • Nepeo

    It's not that important imo for runtime. Like I said it's mainly for ease of use, and maybe edge cases like user generated content.

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  • Yeah there's not a mess of situations that would call for it.

    Destructible terrain maybe, or hollow shapes. It would be more of an ease of use thing.

    Then again if setting the collision is cpu intensive it would be almost useless.

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newt

Member since 12 Nov, 2008

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