tecbug's Recent Forum Activity

  • Thanks for your answers.

    Unfortunately in my game the perfomance loose is very big.

    I'm using 1366x768 px and when game is played on 1920x1080 px monitor in fullscreen (on a laptop i5-2410M@2.3GHz, 4GB RAM, Intel HD Graphics 3000), framerate drops to 25FPS (from 60FPS).

    Indeed additional launcher is a eventual possibility, but I'd like to make it look more professional and enable player change screen resolution (not scale game canvas) ingame.

    Like I said I'm focusing on NW.js exporter.

  • Is there technical possibility to change screen resolution in C2? Maybe via plugin?

  • Fullscreen option doesn't actually change the resolution of the screen but renders game in desired resolution and then scales it to fill entire screen.

    I'm planning to make game for PC's with NW.js and I'd like to support multiple resolutions.

    Is it possible to change screen resolution in C2?

  • Thank you!

  • Yes it is. I thought that i could do it faster, but it seems that i have to switch primary monitor to secondary monitor for game testing.

  • Hi,

    I'm making PC standalone game in Node Webkit. I'm working on a laptop and (bigger) secondary monitor.

    When I test my game it's launched always on laptops monitor. There's no way I could move it on the secondary monitor. How can I change this?

    Windows 8.1

    Game in fullscreen letterbox scale

  • Thanks.

    Shouldn't this be enabled in the Construct 2 itself?

  • Is it possible to change icon of games exported in node webkit?

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  • How do I make destructable terrain like in Worms?

  • As I said, rotating layout isn't an issue. Please see attached CAPX (move with WAD).

    My problem is to rotate this with a mouse.

    And as mouse speed I meant the distance between mouse.x in this frame and mouse.x in previous frame. So if player moves mouse slowly to the right the distance would be for example 3. If the player moves mouse fast to the left the distance vould be -20.

  • Anybody knows?

  • The problem isn't with rotating layers (and objets on those layers). The problem is to rotate them with mouse speed.

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tecbug

Member since 30 Oct, 2008

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