tecbug's Recent Forum Activity

  • Maybe some screenshot? :)

  • It's really working. Good work. Thanks.

  • Are there any plans for new shaders/effects?

    Look there: http://www.adobe.com/devnet/html5/articles/css-shaders.html

    Grayscale, sepia, blur and especially drop-shadow effects would be great.

  • Indeed, thanks for quick answer.

  • I found issue that makes families useless for me:

    Families doesn't have access to variables of objects that it contains.

    Is there any chance this will be corrected?

  • I totally agree. That's main reason why I asked for this.

    It's way easier in MMF2 - just drag'n'drop object icon to replace.

  • Corrected FPS visibility (the same link). Hope it's better now.

    I've also added "renderer" visible on the center of the level.

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  • It would really be helpful, if you would display the FPS on a HUD

    Like I wrote "(upper left corner)". Hope You'll find it.

  • I've made simple game (800x600px, scrolling, moving with WASD).

    It's here: http://tecbug.pl/pub/c2/speed/

    I've encountered weird speed differences on old computers in browsers other than Chrome.

    Please launch my game, move around and send here:

    • FPS that you get while screen-scrolling (upper left corner)
    • your system spec
    • your browser (with a browsers version).

    My laptop:

    Intel Core2 T7200 2.00GHz, 2GB RAM, NVIDIA Quadro FX 350M

    Windows XP 32bit

    Chrome 16.0.912.75: 59 FPS

    Firefox 9.0.1: 11 FPS

    Opera 11.60: 21 FPS

    Maxthon v3.3.3.1000: 20 FPS

  • So maybe event scripting option?

    Maybe something like this:

    event:action;

    For example:

    sprite.height=10 : sprite.movetobottomlayer;

    or

    sprite(height)=10 : sprite(movetobottomlayer)

  • Would it be possible to enable real coding?

    (Of course as an option)

    Despite this:

    <img src="http://tecbug.pl/pub/c2/code01.png" border="0" />

    I'd like to write this:

    ---

    <font size="1">

    var global text="abba";

    var global number aaa=22;

    if (Sprite.height<=10) {

    Sprite.MoveToBottomLayer;

    }

    //This is comment.

    if (Sprite2.8Direction.speed=55){

    system.createObject(Sprite,0,sprite2.x+20,sprite2.y+20);

    if (Sprite2.IsOverlapping(Sprite)){

        system.global.aaa=33;

    }

    }

    if (system.compare(sprite.bullet.acceleration,99,equal) and syatem.layer[0].isVisible) {

    sprite.opacity=45;

    system.wait(1.0);

    }

    for (i=1,10,i++){

    sprite.var1+=1;

    }

    if (sprite.bullet.speed>222){

    system.forEach(Sprite) {

        sprite.y=33;

    }

    }

    </font>

    ---

    I would even pay additional money for this...

  • I mean this:

    <img src="http://tecbug.pl/pub/c2/gamefullscreen.jpg" border="0" />

    It can be triggered in editor and it applies to game.

    F11 applies to browser. If your game is (without fullscreen) 400x200 px, after pressing F11 it'll still be the same size.

tecbug's avatar

tecbug

Member since 30 Oct, 2008

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