Yeah it would be nice to have an object loader (but dear god, use a format that's universally compatible like COLLADA, NOT something only MAX has exporters for!), but there should be some sort of limit on how far it would go, otherwise with every addition, there will be calls for something else, and the 2D side of things, including bugs, will begin to be forgotten and left behind
You do realize that EVERY 3d package exports to .obj right?
Unfortunately with the whole 'console generation', unless it looks damn near photorealistic, nobody will want to play it. Go with 2D and you attract the older crowd who remember "the good old days" and others who appreciate creativity over how many millions of polygons are bouncing around on screen at once, as well as the casual gamer, who probably doesn't have cutting edge hardware, or is looking for a quick fun game to play while the boss is out of the office.
WOW thats not even true people love to play games that dont look photo realistic in fact people usually find it a nice change of pace. Okami, Braid and many other games that are not realistic looking at all people love those games.
Besides, and this is just a personal opinion. When it comes to making a game in 3D. You're almost always going to be better off writing it all from scratch. Because unless you're making a sheep, chances are there's nothing out there right now that'll do exactly what you want, without a great deal of difficulty, time and expense.
No just no. Do you have ANY idea as to what goes into making a 3d game engine? The REASON they have all these different middle ware engines is because it was too time consuming and stupid to REMAKE the same thing over and over again. and if you can make an engine do what you want with recoding a bit of the source then they would always opt to do that. 500,000 lines of code to make it do what you want or 2,000,000 to build your own. not to mention the debugging time, the time it takes to learn how to interact with it all that as compared to relatively minor changes in a preexisting engine to make it do what you want.
They almost always use illogical backwards ways of using assets, which 90% of the time are not going to be compatible with what you use, they have far too many limitations on what you can do with them without access to the source code itself (and even then you're practically rewriting so much you may as well start from scratch) and NONE of them are as good as people think they are.
have you used unity or any other 3d engine most of them are pretty intuitive..... especially unity.