Daiz's Recent Forum Activity

  • There seems to be some issues with creating more SpriteFont objects at runtime. Basically I'd want to create some scores popping up at destroyed enemies, but creating a SpriteFont to a position results in nothing, which is pretty annoying.

  • Since this is a thread about danmaku engines I guess I could post my input as well.

    I'm creating a bullet hell game for TIGSource's Assemblee Part 2 called Lowblow - Fantastic Awakened Passion:

    <img src="http://i48.tinypic.com/903ybl.png">

    <img src="http://i46.tinypic.com/2uprbq0.png">

    I decided to simply cheat when it comes to the 3D backgrounds, which works quite well - the current test level thing looks reasonably convincing enough. It's also built with variable level progress speed in mind, and doing stuff like adding different objects to the background scenery shouldn't be hard. So really, 3D backgrounds aren't a showstopper for making your danmaku engine, you just need to cheat a little

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  • As someone who has actually created an application intended for public usage with Construct, it'd be a shame to lose the Application runtime. I would very much like to see it expanded, though. Or even have some bugs fixed, like have actually working dropdown boxes.

    If you're interested in the app, you can find it here:

    http://planar-studios.com/?nav=2&view=amkvc

    I haven't posted about it here since I doubt many people here would have any kind of use for it.

  • > So you can't really reliably gauge time based on ticks. If your game is 60fps and you say "Every 60 ticks" then you might think you're going to activate that event once per second... but what if your game drops framerate? If your event is time sensitive then you're boned.

    >

    Can't this be avoided with time deltas?

    Well yes, you could do something like the following:

    Set Bomb_Delay to 1000
    Always: Substract 1000*TimeDelta from Bomb_Delay
    Bomb_Delay =< 0 -> BOMB AWAY[/code:my2c5l0i]
    
    But I'd probably use the method deadeye suggested.
  • Last I checked you can't perform Copy as Text on multiple events either, making it basically useless for all purposes.

    You also can't toggle multiple events at the same time, which is annoying every once in a while.

  • Is this going to be another one of the hundred Metroidvania games being made?

    No, mine has robots.

    Obvious Cave Story ripoff (???)

  • You know the funny thing is that the topic describes a project me and and my friend are working on quite accurately... well, if you classify anything top-down made with Construct as a "Ghost shooter clone", that is

  • I love you. This is the one important thing my application was missing.

  • Why not do it with a traditional language instead?

    Because I don't have basically any C/C++ coding capabilities

  • I would like to use the program completely via commandline, so that I can use it in a batch file that has some time-consuming operations that do not need to be monitored when they're running, which is why it would be ideal that no input is needed from the user when the program actually runs, as everything is defined already in the batch file.

    Basically I want to use my program like this:

    app.exe -t template -i input -o output[/code:hh7yzyxg]
    
    What it would do is to open the program, load the input, do things to the input based on the template, save the output to the specified file and terminate the program.
  • Construct wasn't really designed for this, it's primarily oriented as a game creator.

    I know, but it's a shame if Construct will continue to be a lackluster choice for application development. I would say commandline switches are quite vital for this side of development.

    Maybe, AutoIt can help?

    Might be, but it'd add one more software required for using the thing via commandline, which is quite inconvenient in terms of distributing the software - there are many people that would benefit a lot about this software if it were easily usable via commandline.

  • Additionally, functionality to run other commandline programs and read their stdout would be very useful. For example, I'd like to use this little utility called dumpsuid.exe that dumps the SegmentUID of a Matroska media file, with the simple usage of dumpsuid file.mkv. Since there's really no way to achieve this functionality within Construct (nor would it be really necessary), having the ability to use cmd utilities / software like this would be great.

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Daiz

Member since 9 Oct, 2008

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