paulscottrobson's Recent Forum Activity

  • You can do some short cutting though. If you want to test an individual point faster you will have to do some of the optimisation the hard way I think. If your object fits in a box of size x by y then x+y is an upper bound on the distance from the point of any point in the box, and you could use this to eliminate a lot of sprite objects. Exactly how depends on what you are testing and what they are doing. If that doesn't work the solution might be a JS plugin

  • If you want to use SVG, use inkscape to convert SVG to PNG at a middleish resolution. There is a problem, I think, with some phones especially with limited GPU memory. Some other tools get round this by having multiple resolutions of graphics and loading one which is the best fit post scaling to fit the browser space.

    It would probably be better to have realtime 3D rendering of a model without any animation or skeleton work or similar - so just render it from a particular viewpoint. WebGL is designed to do this pretty much.

  • > "

    >

    > Why couldn't they still put together a small team to occassionally update Construct Classic? They'd still get tons of money.

    >

    It *is* a small team. Development is basically Ashley Gullen. As I understand it, development of C2 is slowed significantly (except for bugs) so he can work on C3.

  • You can get round the spacing issue by using a font that is designed to be monospaced. This, with a bit of tinkering with the character spacing for the string overall, produces a reasonable result.

  • Well, tbh it's a bit difficult to tell. I'm inclined to think your objects are confused about which objects they patrol between, but without more information it's just guesswork.

  • When you say "automatically goes back" that could mean one of two things ; do you go back to the position in the game you are already in, or do you go back and restart the game ; which do you mean ?

  • Absolutely zero agreement on this specifically. Generally people seem to think that free apps with in-app purchases work best. But which advertiser or whatever, no consistency.

    Of course is there was a magic wand for monetising, people would keep it to themselves to stop the competition

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  • Well, tbh, don't work from a cloud drive, use that for backup. I also suggest saving it as a project (e.g. individual files) unless you actually want a single file .capx to send to someone. I've had C2 crash with image issues a couple of time, fortunately nothing terminal but fiddly to sort out. Saving as project seems to work more reliably.

  • I'm guessing Browser.openURLInNewWindow won't do ?

    It depends on what you want to do. It should be theoretically possible to set up the HTML document with the pages already loaded in hidden divs, and then use ExecuteJavascript to open them and bring them to the front of the display.

  • The way I have done this is every tick, I check whether the cursor is in the right area or not. If it is, I store that in instance variables which are "last known good position". If it is not in the right area, I set the position from the last known good position. If you have a look at my centipede game (see URL below) this has exactly this - in Centipede (it's a 1980s arcade game) the player can move anywhere in about the bottom 1/4 or so of the screen - so things like layout constraints won't do. Though you can use a layout constraint for the other three sides, as it is only the upper boundary that is odd.

  • Probably not. For security reasons Javascript tends to limit access to various things, otherwise the web would be full of dodgy scripts which changed all sorts of things. Javascript is very sandboxed.

    I don't quite see why you'd want to. Your 5 JSON files are your games initial state, and your localstorage version is the current state of the game. Overwriting your original files sounds like a bad idea - supposing you wanted to restart the whole game, where would you get your original data from.

    More to the point, does it *matter* ? JSON files, even quite complicated ones, take up very little space compared to sound or graphics files.

  • Yes. I think C3 is more of a new *editor* than a new product per se, as I believe they are keeping much of the original runtime.

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paulscottrobson

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