megatronx's Recent Forum Activity

  • I am a Designer but I have Skill with programing in Construct 2.

    in Design: I have experience in Character and Monsters design, medium experience in Bg design,but i have low skill in UI

    Im looking for a Ui Designer, maybe BG desginer, and compouser, and a programmer to help me with the logic of the game.

    I can write you a couple of tunes cause I like what you're doing ( and for me its a refreshing break from doing other things ). Pm me with some subjects.

  • Make a game about rainbow dinosaurs in outer space, lead by captain seagull, in their interstellar burger spaceship.

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  • Yeah, that's why one of my suggestion is to controlled delay of pathfinding. This might work. Maybe there is a way to copy path to all units standing in the same place. Then again, they shouldn't really - they should stand next to each other.

    I want to make rts when I finish current project, so I will definitely be using my own ideas

    EDIT@ AHhh, I know what to do!

    On click: Set global varGOGOGO to 0, Look for path.

    Unit.On path found: add 1 to global varGOGOGO

    (For all selected units), global varGOGOGO = Units.Count, for each Unit: Move along the path.

    Try that It will delay all instances till the last one finds it's path. Might work.

    Also, what is the size of the grid you are using?

  • This is redonk. Should just be able to store multiple named images in a single TiledBG. Same for tilemaps...

    Agreed

    troublesum thanks

  • That's kind of like that Star Trek episode where the aliens only spoke in metaphors.

    If you don't know what the metaphor is referencing it means noting to you.

    Basically its out of scope to the computer.

    Yeah, that's why having a converter would be a cool thing. I might actually try and make one with events. Atm, I'm still doing it in a slog way, by comparing variable, and setting two local vars values to global vars values.

  • "Sin" behavior buddy.

    https://drive.google.com/file/d/0B0jUjW ... sp=sharing

    Also you don't need to make another object with grass at opposing angle, just stretch the image the other way around.

  • haha

  • You can use the Dictionary if you need this type of functionality.

    ok, will look in to it. Thanks for the advice.

  • I've never heard of any language that could do that, although I'm sure somebody will come along and prove otherwise.

    Well it's not exactly turning string in to variable, but turning string in to a variable name ( that is already set ), so it can request it's value.

  • DUTOIT, megatronx is looking for an expression that turns a string into a variable. No such functionality exists in C2.

    I thought so! :/ At first I thought it would work automatically. Bugger. Shall I make a request?

  • Jak chcesz zeby kazdy "ludzik" byl traktowany osobno, musisz uzyc petli FOR EACH na poczatku lancucha zdarzen. Pozdro!

  • megatronx,

    Screenshot of blackhornet capx.

    It does work.

    Thanks for that.

    blackhornet I can see now that there must be some misunderstanding. Basically tokenat(Item,ItemDat_Stat,"'") is returning the name of a global variable ( for example PlayDat_HP ), that holds a number. And I want to access that number within that call.

    tokenat(Item,ItemDat_Stat,"'") -> PlayDat_HP -> varPlayDat_HP -> Number [/code:1d8grc0y]
    
    @Ashley We do not have some kind of forcing string "" in to calling a var of the same name? Something like var("PlayDat_HP")?
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megatronx

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