Ok,
I reed most of this topic. I understand your problem with not willing to learn programming ( because it's boring for artists).
I pulled out a prototype of a platform game, with few features that needed some eventing, with decent gameplay in two days, only to learn construct. I did had small help with few things, but you want learn things u don't know until someone show you how too. So i learned :> So that depends on how smart you are... just kidding.
Go to http://www.scirra.com/forum/viewforum.php?f=8 for tutorials, find the one that r most relevant to what you need.
I'm very basic in Construct, and most things i do are not best solutions event-wise, but they work
Prototype of your game i could make in up to three days.
And i know RMVX ( and XP, and 2K etc) very well. And believe me that the biggest difference is the interface and possibilities but its not that much harder to use it. The biggest difference thought is the fact that you have to make your own engine using plug-ins and events.
So my advice for you is to do 3 simple little prototype games for every part of your main game and experiment with your ideas. And then star new project and include everything you learn in it.
Hope that helped
cheers