Davioware's Recent Forum Activity

  • the gameplay seems pretty simple, i doubt it would be a problem for construct.. The only challenging part i could think of (programming wise) is making the cars and pedestrians randomly appear in a realistic manner like in other gta games. Then again Gta wasn't always that realistic in its earlier games. You have to remember that games like gta have large teams dedicated to things like level design and decoration. For one man it would be a mighty task to make a large detailed city.

  • yes, i noticed this also. using a regular is overlapping with a while causes a crash. however, using advanced overlapping seems to do the trick.

  • it is just me? does anyone know how to use this feature properly? whenever i replace things it just spits numbers into the thing im trying to replace. im scared to use it because of its corruptive personality!

  • thanks ash. It wasn't a question of hiding objects, i just wanted someone to clarify how it affected objects. (as you explained)

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  • so can someone explain the difference? (if there is one)

  • just curious... will we now have to specify everything we want to load in vram or will it load everything by default, as it is currently? small games dont require that level of control and im wondering if the added control will increase the time it takes to slap something together. Im almost certain it will be as is by default. am i wrong? (forgive me if i missed something mentioned above, didn't read everything word for word)

  • Games have to throw surprises at the player, take resident evil 4 for example. Resident evil 4 was one of the best story driven games i have ever played. IMO it achevied a perfect balance of unfairness, gameplay, and storytelling. RE4 had sections in it where a button (or button combo) would flash on the screen, requiring you press it, or you instantly died or got seriously injured. The game forced you to pay attention to cutscenes, because you COULD ACTUALLY DIE IN CUTSCENES! The cutscenes in that game were amazingly well thought out, i actually fely like i was watching movie at times. The game was FILLED with unfair and nearly impossible sections, but thats what kept me playing. I actually like dying by surprise in games, it adds more depth and gameplay value for me. As alot of people on this thread have been saying, most new games spoonfeed you the game. I hate that. The Twilight Princess was ridiculously easy, i didn't die once during boss battles! how is that fun? A BOSS is supposed to be difficult, and supposed to satisfy you when you finally beat it (be it by luck or skill). I hate being told what to do in games, and thats why good "classic style" games are becoming few and far between. Anyone who hasn't played RE4 should definately give it try. Having played games all my life, i know a classic when i play one. I stand by my word that RE4 is a masterpeice, and infinitely different than it's predecessors.

  • [quote:2f1nfr15] the idea is to 'chop' the vertical lines where there is a hole, spawn another line, have it drop slowly until it lands, despawn and set height to the new height.

    this was exactly my idea. . Had to goto work after i posted, so i havent had a chance to finish my example. from the looks of it mipeys on the right track. ill try to finish my example soon.

  • Sol i know what you mean, i used to be a big fan of pocket tanks with meh brother. I have an idea how to make this, ill try to whip it up quickly.

  • this is so fallout 3-y

  • Anyone curious about Braid should watch this insightful review

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  • good to know!

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Davioware

Member since 25 Sep, 2008

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