Davioware's Recent Forum Activity

  • oh ok, i understand the bug you mentioned.

  • yes! finally! bananas will implementable into ANY GAME with absolute ease!

  • [quote:159bayl2]Releasing Early Doesn't Always Work

    We've already seen other competitive platforms (real companies, not hobby projects) release in 2008, but they have failed to gain traction for several reasons, among which quality is one. We're not going to fall into the same trap and will focus on quality to stand out from the crowd.

    lol!, is this saying that construct didn't fall into this trap?

  • awwwwww! rich! whenever i see a dev name as the last post in the discussion section, i think it's concerning a new build.

  • [quote:wk36ylrr] a couple plug-ins I'd pay for

    NA. Construct for free. forever.

  • my 2 cents: there's nothing wrong with using the built in behavior for a movement engine. The platform behavior pretty much covers the basic moving and jumping aspect. As deadeye said, don't bother reinventing the wheel. And besides, the basic platform behavior is entirely customizable and you can easily add things onto it. You mentioned you feel like you're cheating while using it: programmers use built in libraries all the time. Are the dev's of construct cheating when they use the box 2d physics engine? no, physics engines are tough to program. Do console games cheat when they base their game off the unreal engine? hardly, what's wrong with using a great base to save time? Actually, aren't you cheating by using construct to make your game? why don't you go ahead and learn c++ so it's totally legit. actually, would'nt that be cheating? go and learn machine code. You know what, go ahead and build your own computer from minerals YOU mined. Cast a case, circuit board, screen, and everything else. THEN, program your own bios, OS, and distribute these pc's to most of the world so they can play your not-at-all-cheaply-made game. You see, if everyone had the mindset that using what has already been made perfectly (or well enough) is cheating, then we would probably still be in the stone age. This little example should make you realize that everything you know and love today was built upon things that other people made and expanded on. So... i hope that you think using the platfrom behavior is perfectly ok now!

  • all you have to do is flip one through the property bar, then ctrl+drag as many instances of each flipped or non-flipped instance as you want. you dont have to flip them every time.

  • Nice tut davo. Tomorrow i'll get around to experimenting with shaders.

  • lol! Before Soldjah said point and click adventure i thought the game was actually 3d. This looks pretty cool.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • i concur, this would be useful. I was thinking of making my own random number function but it appears to be a lot more complicated than i anticipated.

  • Arrow keys to move, shift to jump. The game is pretty self explanatory, you'll find out your objective within the first 5 seconds. ^^ (dammit no time to add sounds...)

    http://www.mediafire.com/?sharekey=7936 ... f6e8ebb871

  • But seriously, what's a small 2x2 or even 4x4 sprite going to do? heck, use a text object with no text! (or does that use vram in some weird rendering way?). You guys can't seriously be annoyed at using 148 bytes of Vram? That's BYTES! One nice fat texture in your game and those bytes just fade away up in the memory useage that one texture takes. There's practically no point to layout variables. Why not just use a global variable and tell it to change on the start of each layout you want it to change in?

Davioware's avatar

Davioware

Member since 25 Sep, 2008

Twitter
Davioware has 2 followers

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies