Davioware's Recent Forum Activity

  • Mipey, i think he means acceleration. to make acceleration, you have to always set your object to .x+'speed', and have other events which gradually change the speed value.Only multiply by timedelta if you want your game to be framerate independant (ie. Lag which skips frames instead of slowing the entire game down.) timedelta has nothing to do with speed of movement, it's only there to account for varied game framerates.

  • You can already apply behaviors to canvases, what are you talking about?

  • Excuse the double post, but i would very much like an answer to this, it's been on my mind for some time now.

  • deadeye

    It would work theoretically, but depending on game window size having a full screen canvas is never the best idea.

  • The problem with using distort map is that it doesnt support distorted collisions

    : what you're left with is a collision box which is a ghost of the undistored object. I would recommend using a chain of sprites.

  • So i've been using fixed framerate mode for one of my games (i want it pixel perfect: don't go all timedelta on my arse ) and it's working well except for a small problem... When the framerate drops the game slows down as expected, but then once the lag stops, the game appears to run faster in an attempt to "catch up" to the point it would have been if the slowdown had not occurred(which often results in player death due to a massive game speed boost). Is this how fixed framerate is supposed to work, or is it a bug?

  • i'd love a website, if only i could figure out how to make one with Xhtml or any other thing like that. the most i could come up with is an edited template.

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  • implement ruining swimbas fun. I hate when you want to do something in a game but it is'nt programmed in.

  • it might be an event which does something that affects it, but you just havent realized it. I always run into "my game" specific problems. My best advice would be to look carefully over all of your events and make sure you're not doing something unwanted. It might also be a bug, but be wary of how your events are set up. I frequently think things are bugs only to find out that some little expression is returning 0 (or something like that), and the bug is actually my fault. Run the debugger if you havent, it helps me fix bugs like this often.

  • THEME: JETPACKS

    Make a game that involves jetpacks in any way, shape, or form.

    no sprite rips!

    GET TO IT!

  • In about 1 hour there will be a 1 hour game dev competition. Be in chat 10 mins before to get the theme. It will also be posted in this thread at the start of the compo. Be there!

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Davioware

Member since 25 Sep, 2008

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