Davioware's Recent Forum Activity

  • the lost wandering in the ashen landscape

    I laughed when i read this part.

    Btw, wall boundaries are not the best method (In some cases they are) because they allow for skip-through with faster moving objects. A raw coordinate boundary is usually the ULTIMATE SAFEST.

    Obj.x < 0 ==> set obj x to 0

    Obj.x > right boundary ==> set obj x to right boundary x

    repeat for y coords.

  • 1. You can't import 3d models like you're inquiring. Construct is a 2d game engine. You can render 3d objects and use them as 2d sprites however.

    2.There is no 3d camera, only scrollx and scrolly which control where the view of the game plane is.

    3.Yes, but the game will be in 2d.

    4.2d

  • Heh, not bad, but i hate that you can't aim while moving. you should have disabled rotation for the 8 direction behavior. Also, do the guards have

  • http://dl.getdropbox.com/u/1010927/weirdmultiply.cap

    Is it just my pc, or does multiply leave smears when an object under it passes through the effect. (kind of looks like the plasma object )

    use arrow keys to move.

  • lol deadeye stop sneaking around with edits.

  • Sorry, didn't know that you were referring specifically to the listbox object . But.. As you see, there was a workaround.

  • ^^^ oops, posted that while my bro was still logged in Above post is mine.

  • lol at the tissue box in one of the pics. Every ganstas' gotta have his tissues.

    edit: oh, i think it's a piece of paper..

  • Oh comon Sol, it's just sin and cos, they're a game designers two best friends. Get more acquainted with them!

  • Binfile is a good name for it.

  • HAHAHA that's too cool man. It's like a C64 version of bionic commando or something. I'm loving the sound effects too! Great!

    ~Sol

    *COUGH* I made the sounds.

    davio may help a bit in level design later on

    Ehem? i believe i helped with alot more than that, bro.

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  • Awesome, downloading now!

    >

    > > Any conditions involving controls in the Mouse & Keyboard from 0.98.9 or earlier won't work until you double click to edit them, then click Finish. This is because a new parameter was added to it since 0.98.9, and it will display as %1 until you do that.

    > >

    > I noticed that my caps still work without doing the double clicking thing, any ideas?

    >

    Basic controls will still work, but if you have any "On Control pressed" or "While Control is down" events then you will need to fix the player setting.

    EDIT: oops, i was talking about on key pressed and key is down. sorry! I forgot that there are "control" events.

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Davioware

Member since 25 Sep, 2008

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