Davioware's Recent Forum Activity

  • Is it worth it to set collisions to none for objects which never collide with anything (ie.particle sprites)? Even if there are no collision checking events, does it still use cpu time? If so, how much? Is it a negligible difference for say.. 300-500 objects?

  • These probably mean most .caps won't work in 0.99

    I hope you mean most caps made in 0.99... and not 0.98..

    or, do you simply mean most caps that were imported just don't don't work in this build.

  • yea, distort maps don't support collisions. Deadeye mentioned some feasible workarounds, try those.

  • spawn npc

    funny translation.

    feature?

  • lol! Did i just see that they crossed out a low price and made it HIGHER?

  • The release is way too buggy to use right now.

  • With a complex event sheet, sometimes it will just refuse to put events in certain locations.

    Yes, this is true, and nonetheless annoying. But actually if you keep dragging it around it will eventually show that black line right where you want it. Sometimes you have to move in really short pixel increments too. An arrow reordering system would come in handy, if it's not too complicated. Or just touch up the drag n drop.

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  • I don't have time to answer right now, but the answer is YES, and it's a pretty easy game type to make.As for the flash movies part, i'm pretty sure you can't use them. Try the ghost shooter tutorial if you haven't yet, it should answer your questions.

  • physics... that requires a physics engine. No simple formula will help you get realistic hair. For something as small as hair, I really recommend that you don't use physics. It will look bad more often than good: the physics engine has it's limitations. For hair, the best would be fluid animations, but sprite distortion might be able to put out a decent effect.

  • haha, maybe someday i'll get around to it. The taunts would have to be editable also.

    (Protip: press both buttons at the exact same time...)

  • finally! been waiting forever for this! Sadly, many things are broken. But test i shall.

  • As for character selection, use the mouse.

    listed how to select characters here.

    [quote:1mdxi67i] I figured it would be in the game, but no...

    actually, when you select your character, it says what to do, and what buttons are used..

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Davioware

Member since 25 Sep, 2008

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