add the ability to adjust layer effect parameters at runtime. pwetty pwease.
PS: Davo, your voice is awesome for tutorials. Huzzah!
use for not repeat, because it can be named. Then use loopindex("loop") to select which loop to get the index of.
it wouldn't really be suitable to have it remain in the 1.0 version.
and why not? it's just one checkbox..
Because they're rather big images, I combined them all as frames of one sprite.
This doesn't make it use any less data, it's only for convenience sake.
ah, finally. Clone layout. Bit Fortress will continue to put the latest build through a scrotum-scraping production run. Onward! To glory!
Looking great.
I noticed that the character only has a set number of aiming directions, and that's probably why you made the bullets spread so much. I guess you had no other choice if you want the whole body to be done through bone movement. The bug animations are great, and it really reminds me of a 2d Gears of war/Halo. I hear the sound of a lancer/AR when I shoot, and that melee sound from halo when i hit, even though there's no sound in your game. Game seems like it will be great fun when there's levels and lotsa bugs to kill.
7pm gmt-4 today?
I'll probably add a checkbox to use 'old unit scale' which will be ticked if your project is old
Good idea.
I'll try to be in, these were fun.
Yeah, well, in my case the CPU is a bottleneck
Heh, my game also. With really small resolutions, games tend to bottleneck at the CPU, since everything is being rendered so fast. Some events have considerable overhead, namely overlapping at offset.
Develop games in your browser. Powerful, performant & highly capable.
59) Being able to copy a whole layout without screwing up the project would be cool
You can copy a whole layout easily, if you're using build 98.9. Right click, clone layout.
don't use 99.3 for serious work. It's has bugs and some features don't work as they're supposed to. Use 98.9 if you are actually working on a game.
Member since 25 Sep, 2008