Cool, this feature is pretty useful. Can you, for example, put the declaration block as subevent of an event, and then just set the value in the declaration block without using any actions?
Like:
[a collides with b]
subevent: Local number aPosition = a.x
?
maybe it wouldn't even have to be a subevent, just a same level linked event.
I'm just a bit concerned that having them only apply to one subevent makes them a bit limiting. Sometimes an algorithm takes up a few events.
EDIT: ok, I think what you meant was nesting level. I was under the impression that you can only use them in that one event they're linked to.