iznaut's Recent Forum Activity

  • Yeah, I was pretty surprised that they closed the ticket. I'm ECSTATIC to even have a workaround at this point (seriously, the original report of the issue is now 6 months old and my iOS update is only now in review after 2 months of Adobe ignoring my complaints), but it is BS that they're apparently not interested in looking into it any further than that. :/

  • Good news, finally. Only took a few angry tweets and two weeks for someone to actually look at the ticket. :/

    [quote:2q0907uu]Appear to have found a solution (or workaround) for this issue. Try adding this to your PGB config.xml:

    <gap:config-file platform="ios" parent="NSLocationWhenInUseUsageDescription" mode="replace"> 
        <string>ANYTHING</string> 
    </gap:config-file>[/code:2q0907uu]
    
    Shouldn't matter what you throw in for the string (unless you are using location stuff elsewhere) since the prompt shouldn't appear. Let us know if it does / doesn't work for you.
    
    Still not sure why this is happening but will update if / when we figure that out.
    
    
    This seems to have worked for me. I added this to the config.xml that Construct spits out and the ipa I got from PhoneGap doesn't make any mention of location anymore. Looking forward to FINALLY updating my game after two months of sitting around waiting on Adobe.
  • Ashley: Here we go again: github.com/phonegap/build/issues/442

  • I replied to the thread, but they closed it already. Hopefully they will see my message and reopen it...

    Do we need to open a new ticket? Still no reply. D:

  • github.com/phonegap/build/issues/440#issuecomment-110510525

    [quote:3he31bwf]construct 2 uses the accelerometer that will trigger this warning

    specifically it listens for "devicemotion" and "deviceorientation" events of the window object.

    Is there anything that can be done about this, Ashley?

  • It prompts the first time you open the app (per install), then saves whatever choice you selected and doesn't prompt after that. I'm not sure exactly what your testing conditions were, but that's my experience.

    Someone on that Adobe support post recommended I use the Cordova CLI, which DID NOT produce the prompt, leading me to believe it is a problem on Adobe's end. Of course, this build produced a sound bug that I've had little luck troubleshooting, so I'm still not really any closer to having my app updated.

    I tweeted at Adobe Support and they weren't super helpful. The rep on that support post recommended I make a ticket for it, so at least they're pretending like they believe it's their problem (5 months ago, when that post first came up, the rep pointed the finger at Construct).

    I'm writing the ticket now. Hopefully something will be done in a reasonable amount of time. I'll also try rebuilding my game to see if it's randomly working as you described (even if it's sporadic, if I can get one good build I could push my update).

  • At some point while working on my project, the time it takes to load a preview in my browser has gotten out of hand. Realistically, it's only about 5 seconds , but it feels like an eternity when I'm constantly tweaking things and reloading. I'm used to this process being more or less instantaneous.

    Is there any way to see what the game is doing during this time? I tried deleting my larger music files and turning off the "Preload sounds" setting, but neither seem to have any effect (and there shouldn't be any music being loaded on this layout, anyway. My event count is getting pretty high (a little over 1,200 now). Approx. download size is 4.5mb (down to 2mb when I delete the music).

  • I'm looking to create an in-game level editor for my game, Skullshot (http://virtually-competent.itch.io/skullshot), and I was hoping anyone who's done something similar could talk about their approach.

    I'm curious to see any sort of level editors made in Construct as well as how they handle saving/loading/sharing designs, but specifically for my game, I'm interested in making use of the tilemap object and allowing players to draw platforms, so I'd be especially happy to see that someone's done something similar.

  • I've attended the same local event twice now. Obviously a pretty small thing, but some of the speakers were bigger names.

    I wrote up my thoughts/experiences/lessons learned after the first one I did last year, might be helpful. medium.com/@donkeyspaceman/epxcon-2014-postmortem-4665ec27c2e3

  • It was recommended to me to use the Cordova CLI, but now I have a weird audio issue and don't know how to fix it. :/

  • Instead of using global variables, make ratio, dx, dy and ang instance variables of Sprite2 and all should work..

    Good call! Working perfectly now. Thanks for the help, everyone.

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  • Yeah, the For Each doesn't seem to make any functional difference. Still no luck getting simultaneous moving objects, either, which seems odd since it's more or less the same as LittleStain's working one as far as that piece is concerned?

    It's worth noting that I also tried R0J0hound's "no dragdrop" workaround with no change.

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