iznaut's Recent Forum Activity

  • Hey there,

    This should help:

    You may also want to check the FAQ thread that's pinned in this section of the forum for more tips and tricks.

    This looks great! Thank you both for the suggestions.

  • This seems like something that may need a plugin of some sort, but I'm curious: Is there a way that I could create a sort of "picture in picture" effect, in which a small window inside the larger layout would show something off screen?

    For example, I have a platformer where you can throw a ball. If the ball goes off-screen, it would show a window displaying the ball's position, so you can still know roughly where it is.

  • I'm looking for answers to this question in more of a "in your opinion" way than not actually knowing how to do it, so I hope this is the most appropriate place to ask.

    So, I've been working on a project for a while now and I have two modes (single and multiplayer). When I made the single player a long while back, I made a TON of global variables for "global" things, like checking if the game is paused, checking if sound is on/off, etc. Later, working on the multiplayer, I realized how excessive my globals were getting and made an invisible "multiplayerVariables" sprite that tracked a bunch of stuff, but of course, that also feels a little excessive.

    I've been doing a lot of reorganization on this project recently and so I was hoping to hear what others tend to do to keep track of "common" variables in bigger projects like this.

  • Just last night I finally set up version control for one of my projects and used a diff tool to compare two revisions of an event sheet. While I was surprised by how readable it was, it was still quite a lot to sift through and it would sometimes take me a few seconds to figure out what certain things were representing.

    So, out of curiosity, does any one have a particular diff program that they prefer for dealing with Construct's XML files? I feel like there are probably ways to represent the contents more visually (like using the editor itself). Something specific to Construct would be especially cool (maybe a plugin that would let you diff projects in editor?), but I'm not sure if it exists.

  • I've been developing with Construct 2 for a few years now, but I've only just recently found someone interested in collaborating on the programming side of things. I'm very used to working on my own, but I'm curious about other people's experiences collaborating with others on Construct 2 projects.

    I've read the article about using SVN which is helpful, but I'm curious about any other potential pitfalls/helpful nuggets of advice those of you who have real experience working on the same project simultaneously can offer.

  • Okay, this is hopefully a simple answer that I'm overlooking: If my platform is jumping, I play a jump frame. If he double jumps, though, I'd like to play a different frame. How can I do this? I only see "Is Double Jump Enabled" as a trigger option, which isn't helpful (since it's always enabled). I need something to the extent of "On Double Jump" or something, I feel like, but I don't see anything like that.

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  • You could use the platform behavior to do it quick.

    every tick:

    --- simulate platform pressing right

    sprite: wall to right

    --- set angle of gravity to self.platform.angleofgravity-90

    you just need to eliminate the corners that it can get caught on.

    Hey, that's exactly what I was looking for! Thanks!

    How would you recommend smoothing out the corners? In my current design, they're just 45 degree slopes. It seems to work pretty smoothly for a while, but eventually it'll randomly get caught and stop.

    I'm also trying to figure out how to set it's angle so it's flush with the wall it's on...I tried "On collision with wall > set sprite angle to wall.bossAngle", where bossAngle is the appropriate angle set to each wall individually. This also works most of the time, but I don't think it always checks the collision or something, cause it does get caught on some angles more than others.

  • I'm working on a Mega Man like game and I wanted to do an "armadillo" boss that can roll around the room that the fight takes place in, stopping on occasion to fire from a turret. I've tried a number of different hacky solutions, but I still can't figure out how to make this work. I'd like to be able to make him move left/right relative to wherever he is (so if he's on a wall and I tell him to move right, he moves up/down accordingly) and stop on occasion without dropping.

    I've included a sample capx to give you a better visual of what I'm trying to do. Basically I just want the red box to move seamlessly across all the blue surfaces.

    dl.dropboxusercontent.com/u/1108862/armadillo.capx

  • Nice did you make the music too? how?

    Nope, I only did programming. You can find more stuff from our music guy here: soundcloud.com/slik-jensen

  • LOL. I personally love mashups, and I had a lot of fun playing this. At first I thought it would be just another insanely hard flappy bird rip of, but then I noticed the items you get as you play, and that was enough to keep me playing for like a hour or more.

    It's really challenging, but the song is great and the item give a hole new gameplay to the game. Nice game

    Thanks! It was certainly a labor of love (more for the Zelda half than the Flappy half) and I'm always happy to hear people enjoy it. As you can probably imagine, a lot of people write it off before even trying it, but reception is usually pretty good from people who actually spend some time with it and play around with the items.

  • Lonk's Awakening is a mashup of The Legend of Zelda and Flappy Bird, created last year for Flappy Jam! About a year after we finished it, I decided to polish it up a little and release it on iOS and Android, largely as a learning experience in regard to porting Construct 2 games to mobile. I'm very glad I took the time to do so, because I learned a ton and will have a MUCH easier time porting our original titles in the future.

    The game's been out for a few months now, but I only just recently pushed an update to fix the screen getting cut off on iPhone 4S devices (as well as remove an annoying location prompt), so I though it might be a good time to post it here!

    While you can play forever, the game actually has an ending (if you can collect all four pieces of the Quadforce)! I'm also considering a content update to add a Master Quest mode with some item tweaks and new characters.

    Check it out and let me know what you think! It's a free download. Also, consider leaving us a rating/review on whatever platform you play on! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" />

    You can find links to the game on iOS/Android/Amazon on our itch.io page, as well as a web version that's a bit older and not as polished: virtually-competent.itch.io/lonks-awakening

  • Hi,

    can I just ask if the workaround posted works? I can't try because even if I delete my app, when I install it again, it is still in Settings -> Privacy -> Location Services and it doesn't ask for location.

    Thanks.

    If you rebuild the app on Phonegap (with the added config.xml lines, obviously) and try it on your device, it should work without giving you the prompt (and the Location Services option should disappear from the app settings).

    That's how it worked in my experience, at least.

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