Kr!s's Recent Forum Activity

  • I was about to integrate that into my game so we're in the same boat...

    Anyway, I still had to use detectors for other stuff such as ladders and jump-through platforms and it hasn't been too complicated yet.

    I'll try some stuff with moving platforms now...

  • Wow, I hadn't noticed it before.

    You're absolutely right, it doesn't work.

    You better report this to the bug tracker.

  • One technique for animations if you use photoshop is to create an image, say 128x128, and draw each frame as a separate layer...or use folders if you require more than 1 layer....then you can flick them on and off and photoshop has some neat features, like the ability to export each layer as separate files, or export as an animaton, etc. Thats how the graphics were done for braid.

    http://www.davidhellman.net/braid/anima ... s-main.zip

    Then you can just use the import dialog in the animation bar to bring them in.

    Those guys are freaking geniuses (David and Jonathan).

  • That's weird...

    Post your cap.

  • I see, even if you work all of them in one canvas, you still have to cut them and save them individually.

    That was what I wasn't getting.

    Thanks!

  • How do you work with sprites?

    Care to explain what's going on in that Photoshop window and how do you insert them into the game?

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  • - [FIX] Behaviors + mouse & keyboard object input no longer responds when window has not got focus

    Will it be possible to have this but without Behaviors? (like, for custom keyboad commands and stuff)

  • Yes, that's the idea.

  • To disable the Keyboard Object, pause the game, and stuff like that.

    That would be useful

  • I finally solved it!

    It took me hours to get it right.

    I hope this helps anybody who is having problems with this.

    http://www.fileshack.us/get_file.php?id ... nuTest.cap

    Tags for forum search: game menu, sub-menu

  • Thanks for the tips, guys. I'll try some of this stuff now.

    The weird thing is, I thought it would work the way I had done it in the first place, since the condition is "Key is pressed" instead of "Key is down".

  • So I got this:

    Pseudo code

    +Key "Enter" is pressed
    -Set "1" to "2"
    
    +Key "Enter" is pressed
    -Set "2" to "3"[/code:xlnlsjkm]
    
    If I do something like this, it would jump straight to "3".
    I'm trying to make a menu, so if I press enter to get to a sub-menu, the first option of that sub-menu is instantly selected, and I want to avoid that.
    
    Any help would be gratly appreciated.
    Thanks!
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Kr!s

Member since 2 Sep, 2008

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