Kr!s's Recent Forum Activity

  • Weird visual error with tiles shifting by 1 pixel causes gaps. I'm pretty certain that is a Construct issue though, right?

    Yeah, it happens in every appliction.

    The game is taking shape really nicely.

    I had problems will the wall jump, though. I could never do it.

    By the way, how did you get the camera to move up and down so smoothly?

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  • Just select the part you want to be transparent and delete it.

  • My only comment is - at least with the flame on his head, it will make a little more sense why water is pretty much lava in so many platformers. Gasp, I got wet! -1 Lives

    Indeed.

    There will be some kind of item to let you go underwater without affecting the flame (like it should be affected now).

  • The menu is done very well. I love the lettering; I take it the sound/music controls are not suppose to work for now, either that or my sound won�t work.

    Bug ( I guess)- whenever you exit the game and restart, it automatically sets the language to Spanish.

    As far as the game play go's it all seems to work very well. Gliding all of that. Very spiffy. I�m looking forward to playing a more complete version.

    But you seamed upset that people didn�t have anything to say. Well. Its because there isn�t much left to say. I don�t even know what the games going to be about. What you got finished looks good, but aside from having your engine, everything else is a place holder.

    I'm not upset, lol.

    Regarding some of your comments:

    There isn't sound yet, I'm waiting for a better version of XAudio2.

    And I can't reproduce the language bug, I always get the settings saved in options.ini so the last language used is retrieved from there.

  • Thanks, Rich.

  • I like the background, menu is cool. but really it seams like its a very basic start to the game,no enemy's(assuming there are any) and there inst really a point, its kinda hard to critique.

    the animations are simple but thats fine, i like how it looks.

    You're totally right about it being very basic, but what it have so far I think it's been well done, like the jump-through moving platforms, the gliding and all that stuff.

    Also the menu, the multilanguage option, and the fact that it checks for you monitor aspect ratio when you set it to fullscreen and it adds bars if it's different than 16:9.

    The animations are also incomplete, look for example at the climbing animation, that's the only one that has been completed and has more frames than the others.

    So, there you have a bunch of stuff to critique, even if the gameplay is practically non-existant so far.

  • Impressive example, and certainly looks alot better than a slider object .

    I don't really think is that impressive, but thanks anyway!

    Here's an updated version with Ashley's suggestions.

    And I also noticed that each slider don't really must have the same X position.

    DOWNLOAD

  • More than 80 views and so few comments...

    Come on guys, I need little more feedback!

  • Ok, thanks!

  • > Slider bars are doable with 3 or 4 events.

    >

    Yeah I saw you made some of those for your game... would it be too much to ask if you post a cap in uploads as to how that works? They would be super handy!

    ~Sol

    There ya' go!

  • Simple stuff. For anyone who wants it.

    (Req. by SoldjahBoy)

    http://www.fileshack.us/get_file.php?id ... Slider.cap

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Kr!s

Member since 2 Sep, 2008

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