QuaziGNRLnose's Recent Forum Activity

  • <img src="http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/boxface-Copy.jpg">

    aww yea my awesome emotion changing halloween costume at in English class, and me in it.

    i had extra face parts which could openly be edited mr potato head/fridge magnet style hidden within the box, and the eyebrows were on pivots so i could quickly rotate them to create different emotions, t'was awesome.

    i must of changed the face over 60 times over the course of the day, i even had a monocle and top hat.

    i scared many a some freshmen by looking in their direction and rotating my eyebrows into the angry slanted position.

    this was the bad *** variation.

  • i handled color swap in mr winch by breaking up the graphic into multiple sprites (mind you its only 2 colors but the same thing would work with more), with only one of the "colors" in each sprite, the other colours all alpha, and the coloured area pure white. the sprites recoloured using a filter, and you do this for each and every colour. it works exactly like color swap. its a bit of work to set up, but it beats having to import animations for every variation.

  • most important rule would probably be to change filtering from linear sampling to point sampling in application properties. that way you don't get anti aliasing on your graphics

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    10 minutes of liquefying bullet awesomeness that cannot be described.

  • <img src="http://dl.dropbox.com/u/1010927/mrwinch.png">

    MR WINCH, as some of you may remember.

  • just go look in older pages of the YC and uploads forums. there are litterally tons of awesome caps and exes demonstrating things that have been lost to new stuff over time, and new users are really missing out.

    uses of lerp? there are way too many. even more impressive are qarp() and cubic() , theyre like lerps big brother, for interpolating beziers of 3 and 4 points respectively. cosp(), a special "lerp" which does basically the same thing, except the interpolation is denser near the ends in a sort of curved fashion, using sampling from a cosine wave. can be used with lerp or all by itself for different effects. all of them take a parameter "t" which is a value from 0-1. that value is the percentage of the way through the interpolation. .5 being 50% 1 being 100% .25 being 25% ect

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    : play this as you read.

    IN AD 20XX.

    WAR WAS BEGINNING.

    KILLK: WHAT HAPPEN?

    DAILY CREW: SOMEBODY SET US UP THE BOMB.

    DAILY CREW: WE GET SIGNAL

    KILLK: WHAT!

    DAILY CREW: MAIN SCREEN TURN ON

    KILLK: ITS YOU!!

    <img src="http://dl.dropbox.com/u/1010927/ashes.png">

    ASHES: ALL YOUR USERBASE ARE BELONG TO US.

    ASHES: YOU ARE ON THE WAY TO DESTRUCTION.

    KILLK: WHAT YOU SAY!!

    ASHES: YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR HWA.

    ASHES: HA HA HA HA . . . .

    DAILY CREW: KILLK!!

    KILLK: TAKE OFF EVERY '.COX' !!

    KILLK: YOU KNOW WHAT YOU DOING.

    KILLK: MOVE 'LIJI'.

    KILLK: FOR GREAT GAEMS.

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  • :O

    Man this runs brilliantly on my computer... what an awesome effect! I like to hold down both the left and right mouse button and send like puffs off smoke into other things haha

    I wonder if it can be hardware accelerated...like the operation be performed by the GPU instead of the CPU with cuda or something

    if i recall there are nividia cards doing phys x GPU acceleration for fluids in examples ive seen on the web, and those are 3d! im sure a gpu could blow through this 2d version if someone knew how to program it.

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    : very similar not sure if CUDA is actual real time for game applications though

    : everyones seen this i suppose

  • OMG

    how did you figure it out?

    the sticks values return the x and y vectors of the stick and there respective magnitude.

    atan2 converts vectors to an angle

    angle(x,y,x,y) is atan2 pretty much.

    when you get to know constructs in's and out's this stuff will come to you in no time

  • i agree construct is a 3d game creator, but a little bit of model loading and rotation control using an xyz vector on those imported models, would open up alot of possibilities to add 3d "sprites" to 2d gameplay.

    Dont talk about the idea of 3d in Construct as if we need to have a 3D inquistion and try to limit the amount of 3d things possible within the program. Construct it a game creator, and the more power it gives the users, the better

    if i knew how to program id think translating the my rotation stuff from event logic into extra mesh controls for the sprite objects wouldn't be very difficult at all. and having control over rotation in said object would be a godsend to those who can't grasp the math (heck i can barely even understand exactly what i did after not looking at it for a few months)

    i can assure you alot is possible with the current system right now though, and im probably going to release an engine with a custom loader and editor which makes 3d objects pretty easy for anyone with a good understanding of construct.

    but thats gonna be on hold for a bit as i work on mah 3D ping pong game, which'll show any damn thing is possible in this program

  • Why don't you just make a friggin 3D Object plugin already, sheesh

    (Looks awesome )

    thanks

    well i cant program, but I might release a tut with a bare bones engine for everyone to use!

  • <img src="http://dl.dropbox.com/u/1010927/pingpong.png">

    anyone up for a game of 3d ping pong?

    ive gotten collision testing to work with the paddle, its all smooth sailing from here

QuaziGNRLnose's avatar

QuaziGNRLnose

Member since 2 Aug, 2008

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