QuaziGNRLnose's Recent Forum Activity

  • Long time user of Clickteam products, heard about some 'upstarts' ripping off MMF2 on "The Daily Click" if i remember. Obviously i knew the community there was full of it so i came here to test it out, and almost walked away before downloading. I was passing it off as a "too good to be true" type of scheme. When i actually did try it though, it was miles ahead of MMF2 even in it's (then) buggy as hell version.

  • does it replace the first line with transparency or does the 1px palette instruction line remain?

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  • You've really overhauled the whole program, new UI looks much cleaner! awesome work man!

  • sixe

    love it!

  • Cyberbots ftw

  • Cool, i see your using construct again :)

  • it automatically AA's the graphic to look like its making sub pixel movement if you have linear filtering (the default sampling mode) set. this can look ugly sometimes though. you can change the sampling mode (which causes tearing instead of subpixel blurring).

    rounding the position when you want it to be non blurry (example when your character isnt moving) will fix the blurred look.

  • It's not being worked on like it used to be, little changes are added here and there, fixes etc.

    2) I even created a new blank game just to check this. Whenever you add items to an inserted combobox, when it comes to the user clicking on the box wanting to select an item, It just closes as soon as you click it. It's got in the way of my game and wasted 5-8 hours of my time figuring this out.

    Windows controls are glitchy, considering windows can have a bunch of different versions, service packs etc, your fault for wasting 5-8 hours figuring that out. to use construct classic you need to learn its quirks, what you can and can't do, etc. like any other piece of software.

    Programming, even though its with events, will mean you'll run into problems and things that you'll need to deal with and learn about on your own. Guaranteed not every feature a real language claims to offer will work as you please, the same goes with CC. be glad its free and as fully featured as it is. A ton of people go on using it just fine even though it has a few odd bugs with some of the less useful features.

  • your forgetting about Smart Phones though Tulmanide.

  • i did this a while ago by essentially spawning a circle of rigid bodies, hinging them together end to end, and applying an outward force of some constant at the angle of the individual bodies from the average of all the rigid bodies' positions (approximating a center). if you push hard enough it can invert but it works quite well.

    youtube.com/watch

    some guy uploaded videos of the example cap i posted a long time ago.

    (he did this with two of my examples without asking/giving credit but whatever!)

  • It looks like a terribly simple game running on iOS, i don't see why your all up in a fuss

  • Read Ashley's post, its outlining the reason its not working perfectly.

QuaziGNRLnose's avatar

QuaziGNRLnose

Member since 2 Aug, 2008

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