UnixRoot
Didn't include them yet, I had a few tests ready but didn't include them because i wasn't sure they'd be final and didn't want peoples stuff breaking next update.
They're a custom file format for Q3D so you wont find them anywhere, but they're basically just a bunch of text for glsl / js needed to setup custom shaders that will eventually be possible. Anyone who knows their way around glsl / three.js would be able to write them and they operate kind of like effects.
sorry for being misleading i write the changelog as i go and forget stuff sometimes.