pedroRocha
I'll see whats possible with the sdk, but i can't make promises since for the edit-time it's really crappy and limiting. It's a shame but hopefully C3 will allow some big changes for Q3D edittime wise. Until then im going to try my best to add support for these kinds of helper features.
Ziggums
Hmm so you mean like render a texture onto the shape or something, i could see where youre coming from so ill try to think of a way to improve it. I could try to make the shape textured perhaps? Do u have any particular suggestion? Its hard with the limited tools the c2 sdk gives, i really wish i could improve the editor more.
—, you cant, its not a simple operation in 3D, would need some kind of shader / trick that would be very expensive.
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Why do u have the "anchor" behaviour on Q3D master, this is likely your issue.
Q3D has "anchor" style features already, theres no need for it and it will cause bugs.
Angiel
With the 3D physics update it should be simpler to build some kind of 3D gameplay. Q3D can do all the difficult work but there is still some requirement for you to build things on your own using the tools Q3D gives
Yes thats possible.
Using the car behaviour would mean youd have to make the movement in X and Y only with faked Z even though the graphics are 3D.
Develop games in your browser. Powerful, performant & highly capable.
what browser/export are you using?
also what is the "render mode" property you have set for Q3DMaster?
Something is going wrong but i need to know for sure whats causing it since i cannot recreate it on my machine
norman
What you have there should work, i tested it and it did.
It works for me, are you using a model on your object "figure"
What do you mean is doesn't work, it works for me?
Make sure you change the projection event to use touch.absoluteX touch.absoluteY instead of mouse.absoluteX, mouse.absoluteY
irina
It's super possible, but you'd have to do the work of coding it yourself using events of course, or use some different advanced behavior that allows for path finding on those kinds of surfaces.
Skeletal animation support is 90% complete.
Big update with 3D physics and skeletal animation coming soon .
Member since 2 Aug, 2008