Well beta is the time to make drastic changes If you're planning to that is.
In any case, you're a champ Ash
Also that divide thing intrigues me, although what sort of senario would it be useful in? I'm not the greatest math mind around
well imagine you want timescaling in your gun game, and you give bullets a physics behaviour, theyd move normal speed at normal time when you shoot them, and then if you slow down time and shoot theyll move at a scale speed.
if you were to use multiply by timedelta, your bullets wouldnt even shoot out at slow timescale, and the same goes for framerate.
its useful if your game will probably run into lag at some points and you dont want the physics becoming wacky because of this.