QuaziGNRLnose's Recent Forum Activity

  • well atm there is no way of creating filled shapes, besides pasting. id like to be able to make filled in shapes on the fly like how you can currently draw lines. the only way to do said things would be to have a polygon option, or have a polygon drawing action.

    i find construct's canvas object is very lacking in the feature department, all you can really do is draw lines and paste atm.

    the mmf overlay redux (same thing as canvas) is much more advanced, as you can give it N number of points, and then it will create a filled polygon for you. i would really like it if one of the devs made this feature availabe. (it also has a flood fill action) it has line thickness, and ellipse drawing with line thickness, all of these things can very much be used, and should be implemented in the very basic canvas object.

    btw Euphronios dont wrry about it

  • you dont understand, i want to be able to draw lets say a circles then say fill at x,y and it will fill the inside of that circle or the outside depending if i filled inside or outside the circle

    basically i want to be able to fill like you can in paint

    (and do you seriously think i dont know about clear to colour )

  • he wants it to know what character your pressing, edit box isnt good for that, it just recieves input, he wants to get input.

    this should be implemented, so that typing can be easily made, and it has other uses too

    (window's controls are also very ugly)

  • i dont wanna bring you down or anything,but a complex custom movement like sonic is a pretty advanced thing, and not the ideal thing to do when you dont even know where to start :p

    its not impossible believe me, but it requires alot of thinking to get things to work like you want them to.

    now i know how to do this, but its by no means for beginners. it requires a lot of complex stuff.

    me and davios tank movement engine is a crude example of what youd need (its in "your creations" subforum)

    im not trying to make it seem hard, its not the most difficult thing you can do, but what im saying is making a sonic style movement isnt where you should start, this is THE generic "i wanna make an RPG" dilemma.

    anyways, back to helping you out lol

    now if i remember sonic doesnt have real terrain finding like you wanted. it has terrain slopes which are (* is short for degrees) 0*,22.5*,45*,67.5* ect (they are in 22.5 degree increments which creates the illusion of smoothness), it doesnt have smooth terrain. so that means it does work somewhat like deadeyes example. ontop of these 22.5 degrees terrain things, it has quarter circles, and quarter pipes (for things like those rolling hills, and of course loops (although loops are a somewhat prescripted event.)) now all of these things are 100% possible in construct, and making a sonic engine that works excactly like the original is not as hard as i previously mentioned (but still somewhat difficult). if you understand Cos and sin and are pretty fluent in math it should be relatively easy.

    <img src="http://www.trustedreviews.com/images/article/inline/7071-Sonic2.jpg">

    like you can see here, the terrain is in 22.5 degree increments, the majority of the slope is 45*, then there is a 22.5 at the top, which transitions into a 0*, and at the bottom 22.5* which again transitions into a 0*

    making a custom plat movement that uses sloped like this is pretty easy, but youll need to figure things out yourself, as its tedious and i dont want to explain it here

    as for loops and hills, i have a .cap lying around that should make understanding how to do them pretty simple, but its on my other computer so i cant get it now.

    anyways good luck

  • bump

  • [quote:zvwwasow]Stencyl?!?

    hehe

    i hear it also has a backflipping option.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ik mixed in with physics may already be possible, and spring hinges are already possible, if you use a small trick

    all you need to do is hinge your diving board

    then create a small dummy object (immovable, with collision to any object disabled) under the diving boards end about 50 pixels, then create a spring from that object to the end of the diving board.

  • well i find it kinda strange that theres no way to flood fill with the canvas, its a pretty basic drawing operation, and i think it should be implemented, along with a filled polygon tool.

  • Cause its fun!

    i myself dont stick to retro in a ******** way, i make my graphics pixelly sometimes, but ill use rotations, tons of objects, scaling, and shader effects. i just like the way snes style graphics feel, digitally painted graphics tend to look to blurry, and dont get that crisp feel like you do from pixel art as easily.

    retro doesnt mean it has to run on a nes or wtv, it can look retro but play out in a way only modern hardware could support.

  • i found it because i looked at a forum on TDC and saw ppl saying construct sucked, then i wanted to see what it was formyself and i thought i was dreaming it was so damn good (and that was at build 89 or something )

  • I think higher-res graphics are suited to Construct more so than pixel art based games.

    just because its pixel art doesnt mean it cant be shmexy.

    blobber uses hand pixeled sprites and graphics

  • music is annoying at times, but it shouldnt be too hard to make your own, it seems complex but you can start making decent songs after a few hours of practice. you dont really even need real good music, you can just use a few synths playing together in a simple song.

QuaziGNRLnose's avatar

QuaziGNRLnose

Member since 2 Aug, 2008

Twitter
QuaziGNRLnose has 5 followers

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies