hmm, id like to see a cap if you dont mind, the moblur runs really slow on my pc, plus an exe doesnt really tell me anything.
you dont need to be so protective of your work, after all you did get this idea from a cap i posted.
did you use beziers to animate it? or something different?, and what do you mean by animation package?
making the thing walk is by far the hardest part. you need to find out where hip placement should be, and thats one of the hardest parts to make it look good. you also need a terrain solver, which is real processy.
the application i built my walker for was only meant to be used on the main character, since its really heavy. the other enemies would be only a bare bones version with simple terrain solving and such.