QuaziGNRLnose's Recent Forum Activity

  • my vista pc is stuck with a female narrator (crys)

    i love ms sam, even though hes ***** you cant help but love his stupid voice, and those lovely soisoisoisoisoisoisoisoi sounds he can make.

  • hmm, id like to see a cap if you dont mind, the moblur runs really slow on my pc, plus an exe doesnt really tell me anything.

    you dont need to be so protective of your work, after all you did get this idea from a cap i posted.

    did you use beziers to animate it? or something different?, and what do you mean by animation package?

    making the thing walk is by far the hardest part. you need to find out where hip placement should be, and thats one of the hardest parts to make it look good. you also need a terrain solver, which is real processy.

    the application i built my walker for was only meant to be used on the main character, since its really heavy. the other enemies would be only a bare bones version with simple terrain solving and such.

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  • for each ordered, and you give objects a pv/use their .y pos for their depth?

  • they're pretty much visually equal, since one creates a normal map, they would look excactly the same. its only the fact that n-maps cant be rotated that sets em apart

  • opacity and filter controls would be nice to have, even animation+frame controls. thats what id expect from an advanced object creator. this is just a transformation creator

  • if youve ever played myst, or its 10 cd borther riven, you know why adventure games might be the most frustrating games in existence. theyre even more unfair than IWBTG. extremely complex non-sensical puzzles do not make a game fun period.

  • nappa, his post level,

    <img src="http://i36.photobucket.com/albums/e42/RavenHiwatari/Over9000.gif">

    its over 1000!!!!!!!!!!!????????????

  • arrays work well too.

  • i almost forgot about my walker. hehe.

    good luck with it! i started to make the terrain solver and thats where things started to get hard, the legs need to find alot of information to make the right choice, or else theyll clip through stuff like no tmmrw.

    maybe post a cap of it? sounds interesting to see what youve done, we could maybe even work on a method of doing this together. i havnt worked on any complicated stuffz in a while.

  • i myself have thought of making a dbz game, but as the other guy said, youre gonna have to post something saying your devoted to this project and that your ready to do 75% of the work (after all you cant do 20% and then take credit that it was youre game,or youre work )

    if youre a good pixel artist make some graphics and make a lil engine. then maybe someone might consider helping you out a bit.

    and dont make it an rpg, rpg's are way to over done, and way too long to make.

  • i use variables to intitiate when certain things happen, like a rock falls, wait 30 ticks, change cutscene to 2, make ground rumble, pillar falls 3 ticks later, set cuscene to 3, make guys eyes open or wtv.

    think about it, its not at all difficult.

  • hmm, i might consider making an ik tutorial, since i have all kinds of ik junk lying around

    and what in the world is:

    biped animation synthesis

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QuaziGNRLnose

Member since 2 Aug, 2008

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