YetAnotherSuperhero's Recent Forum Activity

  • I'm finally going to start my big project and am going to need to juggle a lot of data (for weapons, equipment, etc.)

    So...

    Could someone make me a variation of the array where I can refer to the "X" with a tag? (like Array.Get("Speed", 1, 0) )

    It would make handling everything SO much easier.

    Nothing else needs to change.

    It would be a tremendous help.

    Thanks

  • Is there a way to get the current node in an XML "for each node" loop?

  • I'm trying to make a block building game where you construct a ship. (Sort of like Simple Rockets, but with out the physics)

    I don't really know where to start but here's what I'm going for:

    Not every block can be connected on every side, some just on the sides, or just bottom, etc.

    The blocks will need to be pinned to another block so the whole ship can turn.

    If part of the of the ship is destroyed any (newly) unconnected blocks will not be connected to the ship

    And some way the ship could be saved (to an array)

    I've tried working on this all night (literally past midnight) And I just can't make a go of it.

    Any pointers or help?

    Many, many thanks.

  • I'm having a problem with the overlap at offset condition.

    I can't make it work, at all really.

    The sprite won't seem to detect if it is overlapping.

    Would anyone mind giving me some help?

    Here's my CAPX

    Thanks.

  • I'm trying to figure out how to make a steering wheel.

    I've thought of setting the angle to where I touch, but that just makes it jump to the position, and I've tried using how far I've dragged the touch but then the action is the opposite direction on the other side of the wheel.

    Any ideas?

    Any help is appreciated.

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  • Yeah that's right!

    Would it be possible?

  • rexrainbow

    Sorry if this is the wrong post,but I have a problem/request for your rotateto plugin.

    I you have a sprite rotating in one direction (say clockwise) and tell it to turn to the other direction (counter-clockwise) it keeps it speed.

    Would it be possible to have it decelerate to counter-act it's "momentum"?

    Thanks.

  • Well let's say compared to python.

  • Sorry if this has been asked before,

    But I'm curious about how C2 performs on a pure CPU level, not worrying about drawing any kind of graphics.

    I know the browser would matter but am curious for even a general estimation.

    Thanks.

  • Could someone write a (shader?) for Scale2X or some other similar resizer?

  • Hi,

    I'm having a problem after, I import the scml file it works beautifully but if I add a frame to a body part it "jumps" away on that new frame like the pivot point is not positioned correctly.

    Is there something I can do or can this be fixed?

  • (Sorry if this has been asked before.)

    I'm wondering if bones are going to be implemented in C2 in some way like CC.

    What I want to do is make a platformer where I can change the costume of the character. Put gloves on, hats, hair, boots etc.

    Or will Spriter let me change replace the hands sprite with gloves in-game?

    Thanks

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YetAnotherSuperhero

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