YetAnotherSuperhero's Recent Forum Activity

  • Hi, I have a list of components in an ini file (so it can be edited by the user) and one of the items is what other value of components can go together (2's can only go with 2's etc.) But If I do a condition that Item = 2 then blah blah blah. It just takes to long and/or is buggy. If I put the ini file into an array is there a way to filter it pick a random entry based on a matching value?

  • No, what I want is to batch crop over 1000 files to a circle. These images are to be external to Construct.

  • In construct? But I need to process 1000+ images I can't do it by hand. Is there any way to do it in another program?

  • Is there any program that can crop pngs to a circle batch?

    This would save me from manually having to do 1000+ images.

    Thanks

  • I'm running 99.9 and the text worked as before, it was clear and readable. But now Windows just updated my Intel drivers and the text is extremely fuzzy and practically unreadable.

    Just to reiterate Construct was fine and probably still is.

    Should this go into bugs? Or is it just Intel's problem?

  • Hey,

    I'm having trouble getting a modal layout to register mouse clicks, it registers keyboard presses fine but no mouse.

    Anyone know of this?

  • Okay, well...

    Preferably, my game will have 100 +/- ships that would run trade goods between sectors, and even fight each other. So the galaxy would evolve.

    Ambitious, I know. And probably a little ridiculous, but even if I could "simulate" that and just move NPCs between sectors whether you're in the galaxy view or the system view. Would be great.

    Any more info needed?

    Thanks!

  • Hey, what would be the best way to manage approx. 100 NPC's over different layouts?

    If any more info's needed let me know.

  • One feature I really need (because I can't figure out the math) is on the Custom Movement Behavior, is the ability when "Change speed (Towards angle/direction/position/N/A)" and accelerate/add to is that it will only change the speed if it is below a limit in the direction the object is moving. Like how rockets in space would only be able to go as fast as their exhaust.

    So if the object is head at angle 90 and is below 100 speed it will accelerate, when it reaches 100 it can't accelerate in the same direction. if it turns 180 then the full acceleration is applied.

    If it is 0 or 270 degrees, then half the acceleration is applied and so on.

    If this could be added it would be great.

    Thanks

  • Small/Not very important feature:

    It'd be nice if the ProgressBar worked with Windows 7 so it shows in the taskbar.

    What'dya think too much trouble for too small a feature?

  • It's for a nebula, instead of have hundreds of clouds, I put them on a higher layer and have them move. So it looks like a never ending nebula field. And I wanted the explosions that happen at game level push the clouds. It'd be a cool effect but that's all.

    Thanks, for the example. I'll take a look at it later.

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  • I have two layers one with the scroll ratio=0 and the other with it 100%.

    How do I detect a collision between object A on one layer with object B on the other?

    I can't match position, 'cause then it'd have to match perfectly.

    Any Ideas?

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YetAnotherSuperhero

Member since 20 Jul, 2008

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