Okay I managed to make it to 180X180 only and with little reduced look and its 17.56mb now so not too bad though still a little high but after all it only plays it if mech dies.
Linkman
You can't do shit like this with realtime particle effects
EDIT
Hmm if the animation is not played and is only in total VRAM does it still consume that amount of VRAM all the time or only if it goes to VRAM Targets?
2 EDIT
After puttin few copies on the layout the total vram didnt luckily change so I might be using these if I can reduce the vram into half from what it is now