ondraayyy's Recent Forum Activity

  • kaiko basically I made a game to be distributed to the App Store, where there's two currencies in the game. "Coins" and "Bones".

    I saw a video on youtube where an app can hack games like Temple Run, etc. Basically all the user have to do is download its app and user can change the value of the game currency by simply typing the amount of value that the user wants and tap "Enter". Yes as easy as A-B-C even my grandma could use the app.

    So my goal is, I want to find a solution to this. Because I know the webstorage plugin only stores the "local key value" in the game. So is there any solution to make it harder to hack?

    P/S: I don't know any programming language. So please translate your "coding" language in "english"

  • Simple question. As stated in the title, how do I that? Do I have to learn about PHP and MySQL?

  • Took me hours and hours of figuring out how do I fix this problem, I am not a programmer, I don't have any programming language skill. So therefore I need help from somebody to translate the device log for me so I could find a solution.

    All the images that I used in the required assets are in PNG. I even tested it using the CocoonJS launcher on my iPhone and it gave me these errors.

    http://pastebin.com/HKqMyeji That's the link for the device log

  • AlexeyMak try using Shou, google or youtube it, works for me everytime... Easy to use too.

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  • ludei I am having the same problem as well, when I launch the app, the ludei picture appeared but after that, it's all black on the screen

    http://pastebin.com/HKqMyeji

  • BUMP, anyone can help me out with this?

  • Hi I'm creating a game for iOs devices. Basically what I want to do is Upload an image to the specified "App Folder" which I've created on dropbox.

    But everytime I previewed my game on Chrome, it doesn't work for me, what I meant is it only takes me to the Authorization page and everytime I click allow it doesn't take me to the next layout.

    e.g "Test App would like access to its own folder, Apps › Test App, inside your Dropbox."

    I've downloaded the plugin for Dropbox, followed the tutorial https://www.scirra.com/forum/plugin-dropbox_t77755

    Entered the APP key, Secret key and the Encoded the API key. Everything seems right, but why doesn't it take me to the next page?

  • Basically 4 players starts off on the left side of the screen, races each there by flying to the left side of the screen while avoiding flying rocks along the way...

  • I dropped you a PM btw with a link in it...

  • wow, I really appreciate your effort man, can't describe how happy I am knowing someone would do this for me. I tested the plugin by attaching it to the event sheets of the game that I'm currently developing, on the iPhone and my PC and I can't tell you how happy I am with your kindness to help me out figuring this stuff out. Although I've got a few stuffs that I wanna point out about your plugin after I tested it on the PC using Chrome and on the iPhone 5 iOS8+ using preview over Wi-Fi....

    1) There is a huge FPS drop (PC and iPhone) when I test your plugin on the game that I'm currently developing.

    2) When the screen is recording on the iPhone using preview over Wi-Fi the entire iphone screen keeps flashing black.

    Really hope you can fix it...

  • It doesn't really matter that the record plugin would work or not if the app is running or down. But I guess it would be better if the video recording will work only when my app is running... The idea is..

    In the Main Menu there will be a "play" button

    So whenever the player clicks the play button, it takes the player to go to the game layout

    Then...

    "On start of game Layout" > Start recording the screen (360p quality and lowest audio quality) so it doesn't take up space

    However when player decides to restart the game, which is... "On Restart Button tapped" > Stop recording screen, Restart layout

    Or... When the "player reaches the objective" > Stop recording screen, save the video to Camera Roll in 360p quality and lowest audio quality)

    I think it would be better if you take a look at my game so you would understand what I am trying to point out and why do I need this video plugin. If you think you can help me out with this, I'll send you a video file that I recorded for my game and I'll guide you through in that video

    I appreciate your time trying to help though. haha

  • Hmm... There is another idea that I've been thinking about though, that is using the canvas snapshot and AJAX plugin to upload the snapshot of the canvas to my server, but the thing is, I'm not sure if AJAX plugin works with iOS, Android or windows phone devices. Does it??

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ondraayyy

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