I just don't want to code everything with the text, then have to rip everything back out again if there's a separate "text blitter" object (like with MMF).
I want to make something where all input and basic output is a GUI and the main output is in text. You control like some guy who fights.. stuff. You click where you want to strike, etc. The computer tells you your health status, injuries, enemy health, etc.
But since the movements are extremely complicated, I can't use animations. So I'm making the output text-based. Think of maybe a graphical roguelike game like Unreal World, but with a lot more text.