Muz's Forum Posts

  • Whoops, 0 xor 0 = 0, sorry it's late night

    If there's no easy way, is there a harder way to calculate it? Bitwise, not the condition thing.

  • Hi, I'm trying to do a simple XOR calculation, but can't find it anywhere in the program, documentation, or forum.

    E.g. 0 XOR 0 = 1, 1 XOR 0 = 1

    or more specifically, 1234 xor 3210 = 2136

    Is there an easy way to do this in Construct?

  • Ah, got it. Thanks! Works great, without too much system resources.

  • Ah, right, alpha channels sound like the easiest method! Forgot about those with all the options

    Ok.. a dumb question, but how do I use alpha channels in Construct? Is it somewhere in the picture editor? The wiki doesn't seem to mention anything on it.

    Personally I would try the Line object with Additive and Madster's Variable Blur shader.

    And uh, what's a Line object? Doesn't seem to be in the "Insert new object" list.

  • What's the most efficient way to get a neat laser effect? I'm looking for something like this, with that glowy look and and soft edges.

    Thanks in advance!

  • I've got a rather ambitious game in mind. We're generally suggested to "wait until version 1.0 before trying something big". But I was wondering if the current version is stable enough to start with? Anything I should try to avoid or work around for now?

    Oh, and does Construct support scripting?

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  • Lol, I came in here to ask the exact same question. I'm looking for a way to do scripting with Construct. It's much, much easier to do so with code than with events. It lets me see like 20 times as much code in one "page", rather than having to scroll several lines to find a bug.

    So, yeah, I want to do a super game about killer robots, X-Com style. Anyone have any examples of scripting in Construct? I learned Lua from examples, rather than documentation, so I'd rather learn it from examples here too

  • Does Construct have joystick support at the moment? If so, where's the button?

  • I just don't want to code everything with the text, then have to rip everything back out again if there's a separate "text blitter" object (like with MMF).

    I want to make something where all input and basic output is a GUI and the main output is in text. You control like some guy who fights.. stuff. You click where you want to strike, etc. The computer tells you your health status, injuries, enemy health, etc.

    But since the movements are extremely complicated, I can't use animations. So I'm making the output text-based. Think of maybe a graphical roguelike game like Unreal World, but with a lot more text.

  • It should be a possible, but would you guys (not) recommend it? I'm still quite new at Construct, but it looks like it has a huge edge over other things(i.e. MMF) when it comes to a combo of text-based and UI. I'm also thinking of making a few custom animations, what with the skeletal animation thing being possible with Construct.

    What I was wondering was whether there are any serious drawbacks I haven't noticed to making a text-based fighting game. I want to make something similar to a classic RPG - "You slash at (X)'s head! (X) parries your attack and lunges at your gut!"

    Also, I read the thing about "Text blitter" down there; I guess it would be a serious disadvantage to recode everything to put in a custom text thing.

  • Hey, I'm a bit late to this discussion, but who says Construct isn't welcome at TDC? I'm an admin there and it's perfectly fine with me

    But.. I'd have to admit that you'll get a bit victimized for using Construct there. It's like how the hot, shy foreign exchange guy at a new school will get bullied by all the other kids for attracting all the girls. Seems that most of them will be opposed to Construct out of jealousy. Overall, I think MMF's interface allows for faster semi-professional epic projects but Construct is great for light and quick projects... and will handle 5-condition events much more neatly than MMF.

    Construct wins in the end for being free

  • Wow, you guys are fast. I was all annoyed with the animation bug last week, and it took only a while for you guys to fix it. I love you guys!

    (No new bugs in this one, right? )

  • This is in 0.96.2 .

    That's fast. *thumbs up*

  • Haha, overall looks OK, but unlike with 3d, it's a bit tough to get the third dimension looking right. But, I did make a bunch of zombies that went with just fine with it. I love Construct's containers

    On the other hand... maybe I'll scrap the project altogether since a great zombie sandbox game just got advertised on TIGSource

  • Lol, from your other tutorials, I expected you to give a CAP with a solution in the end