Muz's Forum Posts

  • Wow. Normally I don't bother to rate tutorials or anything, but this one was wonderful. I learned more from it than from the Ghost Shooter tutorial.. and even a little about using sub-events

  • On a similar topic, is there any way to adjust the inaccuracy of the bullet behaviour using events?

  • Doppel, that CAP doesn't seem to work for me. It says that ELSE is not allowed as the first condition. I'm using version 0.96 of Construct; any ways for me to fix that?

    Jayjay, experimenting with using some very basic skeletal animation for a zombie game. Construct seems to handle them much better than most game making software

  • Ah, so it is true that 0.96 added some bugs to the sprite editor? I was spending the whole of last night figuring out why I couldn't copy-paste pics into Construct anymore. Guess I won't report that bug

  • Hmm.. true, I find most of the bugs seem to happen when copying or with the image editor. I just downloaded the new version of Construct and I found at least 3 bugs yesterday. I uninstalled it, used 0.95, and none of the bugs were there. Time to make quite a few bug reports

  • Ah, thanks. Lol, I expected them to work the same way, seeing how the physics example uses a gradient. Someone should put up a warning or something

  • Hmm.. I find the whole of Construct's sprite drawing rather buggy to the point of being barely usable So, here's what I do. I draw all my sprites and animations in MMF2 and copy and paste or import them into Construct.

    Maybe you guys could check opacity, I found out that most of the tools weren't drawing because they were somehow set completely transparent.

    But really, I think the picture editor is Construct's biggest flaw. It's best to use a 3rd party one. Even MS Paint isn't half bad if you get used to it.

  • Well, against common advice, I have 2 major projects planned for Construct and I'd rather get started with them now while I'm excited instead of wait a few months/years and lose steam. Also, most game design components can't be done without a bit of programming first and the art sometimes can't be done without the engine and so, yeah.

    If possible, I want to build up the engine first; everything else can be done outside Construct. Which components of Construct are particularly buggy and/or prone to change? Are there any behaviours, objects, effects, or features I should avoid?

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  • Here's what happened for (2):

    http://legendkpr.startlogic.com/abstrac ... p-Muz1.rar

    The file doesn't make sense though, just a random experiment with construct features

    Yup, gravity enabled. It looks like a collision detection problem with the physics I think.

  • I'd like to give a file, but it's a group training project or something, so I'd have to ask with them first

    Thanks for the link, though!

  • 1. Are there any hotkeys for Construct? I'd like to specifically find hotkeys to copy/paste events, conditions and actions. Also a key to move back and forth from the layout to the event editor would be nice.

    2. I had this bug where I made a small physics object fall onto a larger immovable one. The small object just floated in the air above the larger one. It doesn't seem to detect a collision (I tried some collision detection events), but it just bounces off the air as if it hit something.

    3. How would I try to make a 'digging' code, for example, like in Liero or Worms when using the blowtorch.

    Thanks in advance for any help