Border's Recent Forum Activity

  • wow thats a cool christmas gift Deadeye, i'm sure it wil be handy for all newcomer.

    I'll take a more deep look when i'll get back home.

  • i am willing to help.

    i'll PM you with my E-Mail

  • thank for the input guys, Yeah i tough of this , that they were maybe too artsy, but hey, its a start.

    for the CAP here is a good link. Too bad i cant edit my post

    http://www.bordeleaudesign.com/Dump/platform/Plateformer.cap

  • here what i have now.

    some enemy. a draft of a level and boss.

    C&C are welcome

    <img src="http://www.bordeleaudesign.com/Dump/platform/Proto_01.jpg">

    and the cap for those who what to look at it more closely.

    No need to says there is no animation yet, nor SFX . they will come soon.

    http://www.bordeleaudesign.com/Dump/platform/platformer.cap

  • look col but for what game is it for?? now construct i'm sure .. there no 3D yet.

  • really coool idea, a bit hard to catch the concept at first, meh maybe its just me.

    i had this idea, since it falling thing game, at a option to rotate the layout 180 deg.

    like a power-up on i dunno what else.

    i dunno, i find this cool to have the layout goes upside down, altought i dont know either the complexity of such an effet with the physic and the control.

  • bare necessities... mogli?? did i miss something here

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  • cool then where should i start? Platformer starter kit? sound like a good idea. plus i can show how badass i'm am by kicking the ass of those Torque guys ! (j/k)

    OK to make need clear here a list of what i think might be needed. If you think i should add or remove stuff please says so.

    Player X 1 : animated

    Enemy X 3 : animated ( maybe 3 size of enemy might be good. little bugger, medium, big guys.)

    environment prop: 5-10 maybe depending of the type of platformer ( Mario or Megaman??)

    background: because parallax is yummy

    I also tough of doing it in multiple size like doing a set of tile at 128px and one at 64Px... just an idea. maybe its overkill. i hope anyone playing with construct can have acces to photoshop, gimp or Paint.net. anyways something to shrink the art if needed.

    did i forgot something?

    Personally id go with a fantasy-kid-colorful-Mario-ish kind of look but if you think a sci-fi platformer would suit Construct better, go ahead. i'll just ignore you

  • Hello guys, i remember i've seen a thread not so long ago on creating RTS unit or something along.

    so yeah. i have my Death Platoon game in the oven but i just don't want to do code all time.

    In other word i offer my precious time to built game art for construct community.

    A bit in the same spirit of what you can find for Torque

    http://www.garagegames.com/developer/torque/contentpacks/

    for sure i won't be able to build a full content pack in a week and i expect some help from you guys.

    My main problem is ideas. So tell me what you need and i'll do my best.

    Just use your brain before asking. i won't do your main character or enemy or anything for you specific game. I offer my help for a Starter pack, like a sci-fi pack, horror pack, platformer pack etc.

    Give me good idea, well described and chance are they will become true.

  • i must admit it... i'm french too.

    But i'm from QC so i guess it ok.

  • yea i know i don't reinvent anything.and yess they were on solid

    you were quicker than me for the enemy spawning point. that was on my plan so i push it a bite and TADAAM!

    Plus you can destroy it after 10 shot.

    And Yeah, eventually i'll build a gamedesign to make a real game with story and all.

    Also on this release, i played with BumpMapping... OK I'm sorry but this just gave me the taste to do a doom3 Fan-Game.. So nice. (can you see i already be inspired a lot by doom3 design.. nooo)

    on the bump Mapping, it would be nice to control the specular color (via an effect maybe)

    something not fancy like dodging the underlying object color, a bit like Combine Dodge do, ( i guess i'm not wrong)

    Graphically i still need to push it, but i'm not oriented at learning Construct.

    No screeny for today

    I'm too lazy and its too late.

    http://www.mediafire.com/download.php?yikzjkkymj3

  • Just a random question.

    Is it knowed that sometime Event sheet editor's icon can go haywire and switch place randomly?

    if not i think i'll report this as a bug.

    Someone know how to solve this?

    Another one:

    why when copying & paste my paste, the object is pasted like anywhere?

Border's avatar

Border

Member since 12 Jun, 2008

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