Border's Recent Forum Activity

  • for those who are interested, 2 book are now free in PDF on the Pixel shader subjet

    http://www.devmaster.net/

  • oups.. that its i need more finger to type or just to switch my brain on.

    i meant TRIBE not tri

  • wow thank doppel . simple but efficient (until ashley bring the math again )

    but yeah math make thing simpler the hard part is to find which math would do the job.

    DOPPEl: your jtpack effet make me wanna do a 2D tri Clone ! hehe

  • okay okay please don't fight over your CAP lol.

    Both your help is appreciated i learn a lot today.

    So i got another question after this.

    If you look at my screen shot i had a character in it , so the point is, I'm not throwing bubble like bust a move but more make the player jump according to the angle. The arrow is to indicate a jump angle.I use the platform behavior which have the jump th in thing in it but i can't find a way to make it jump at angle without rotating the player.

    now start a duel and fullfil my wishes lol

    I'll post my game soon but i just need to set this part of the game mechanic.

    thanks guys

  • vinny; hehe i tried the add -5... or i did it wrong or construct dont like that

    Attan :what i try to achieve is like the bubble canon in this vid, but over time.

    ie. instead of having the player that orientate the direction its time. a bit like a slow metronome.

    i hopw i'm clearer.

  • Ok i'm need your help guys. i got this arrow above my character ( see image link)

    i need it to rotate around my character in a 180 degree cone.

    Think Bust-a-move you'll see.

    so i try pretty much all my construc knowledge but i'm lost here.

    i create a global variable called "arrow_Ang" and add 5 degree every 1 second.From now on, everything is fine. The problem hit when i want to make it come back when it reach 90 Degree i wish the Global "arrow_Ang" got 5 degree substract and then go back when it reach 270 and so on...

    so i'm blind right now. i try the loop and other thing but i don't know them well so even if its the good tool, i don't know how to make it function well.

    hope i'm clear enough.

    thanks

    <img src="http://img234.imageshack.us/img234/9066/arrowmm4.jpg">

  • really awesome sauce!! i really dig when people found solution "Out of the box"

  • maybe there something in my OS that make thing sensible. i remember having a strang bug with DXSDK and CG Toolkit that f***ed up all my setup.

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  • I got this weird bug when i try to change layout

    The progress bar start to go haywire and the % start to go up until Construct Crash.

    i Join the cap

    http://www.savefile.com/files/1662637

  • thanks. sometime the solutions is to evident (sp?) to see. ;D

  • thanks man your work is appreciated

  • is there a way to comment an event ? you know just turn it "OFF" . i find it helpful to comment some piece of code when debugging to isolate problem. right now the only way i see is to delete the event.

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Border

Member since 12 Jun, 2008

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